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Advanced and Experimental Project 1.1-Previs Uncategorised

WEEK 10 Final & Summarize

Conclusion PDF

Inspiration & Introduction:

The world is a huge playground for the positive, the more exciting the more fun. For the cowards, it’s hell, and you can get hurt anytime, anywhere. So, the kind of world you feel you are in depends on what kind of person you are. By portraying the grey real life and colourful spiritual world of the main character, this story conveys a message that living by the rules did not bring me the expected happiness. Anxiety and stress were always around me, so why not break the definition. People have so many things that bother them. How talented do you have to be to be considered talented? So I still want this film to be light-hearted, healing, and use lots of strange, cute creatures, play to animation’s unique strengths in creativity, and focus on exploring the emotional connection between animation and the audience.

Keywords:

Anxiety, Spiritual World, Fantasy Forest, Strange creatures

Summary:


A boy breaks into a forest. The little boy walks carefully in the forest, and suddenly he finds a strange octopus lying in a pond, just then a small flying dragon that looks like a fat panda or cat towards him and leads him deeper into the forest. However, the moment he gets close to the tree house, all kinds of strange little animals approach him, and he has the happiest time in the forest, but will eventually go back to the real world.

Creature character design


Personality: very lazy but very lively, loves colourful flowers and insects,
likes to interact with the main character

Reference for Creature design


Appearance: Has fluffy fur, looks like a dragon and a cat,
a big beautiful tail and small furry wings
Habits: very panda-like, likes to float in the air and sleep
often collects pretty flowers to give to people he likes

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Advanced and Experimental Project 1.1-Previs Uncategorised

Week 9: Previs Test 2

Problems that have arisen now

  1. According to my original script, the plot of the story was really too long due to the hand. I couldn’t finish the whole story this semester, so I chose the most critical episode for the previs, but I was hoping to use the previs process to help me organize my design ideas. I found some bugs in this cycle between the plot and characterisation, so I will try to balance the conflict between characterisation and body language in term three.

George’s Feedback


In week 9 I put all my energy into the production of the footage, in this class George also pointed out some problems I had with the rhythm of the footage, some of the footage rhythms were not edited well enough, so I will make changes next week.

sync sketch link: https://syncsketch.com/sketch/NTkxYjE1ZjE3/

Previs:

Mask modelling-Recording progress

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Advanced and Experimental Project 1.1-Previs

week 8

I’ve been revising some shots this week, I’ve added HDR to the scene to separate the sky from the scene and to help me determine the layout and scale of the shots more quickly, George gave me a lot of feedback this week and we discussed the trajectory of the ball as it represents a dragon that is lively but fat, so I wanted to show the ball floating up and down. I wanted to show a feeling of floating up and down with the ball.

Thoughts on the design of the dragon character

As I developed this project, the dragon took on an increasing role in the story, but my original design combined a snake and a small dragon, but I didn’t think the design of that character was enough to support it as a main character, so I’ve been looking for inspiration to try and come up with a more designable character.

Feedback

shot 1

shot 2

Modifying the position of the octopus, the first shot shows the octopus slowly crawling towards the lotus leaf, and the second shot uses the octopus to push the camera away from the character and bring them slowly into the frame. As these two shots are correlated, the coherence of the shots is really much better if the octopus is placed in the same position and then by editing the frame.

shot3

This shot shows the characters raising their heads as the dragon flies around teasing the main character and slowly flies away.

shot4

In this shot, George gave me some suggestions on how the character could run and catch this dragon at the same time. I agree with George’s comments, but I’ve only done a rough binding, so I’m thinking about giving this shot an assist by way of 2d.

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Advanced and Experimental Project 1.1-Previs

Week 7:Rough board&One Shot Sequence

Made a simple composite of the scene and the character this week as I spent a lot of time modelling and binding the character and I didn’t finish the binding. So I used one of the models I downloaded for an animation preview to help me position and move the characters.

For the design of the scene, in my original design draft, I wanted the whole scene to be in a canyon with lots of fantastical plants growing in it to create a dream-like feel. So I’ve been tweaking the placement of the trees, mushrooms and houses. I’ve only made the rocks and houses first this week, and I’ll make more detailed adjustments based on what the camera captures once I’ve set up the camera next week.

One Shot Sequence-board 1

Rough board-board 3

One Shot Sequence-board 3

The modified scene and One Shot Sequence

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Advanced and Experimental Project 1.1-Previs

Week 6 rigging and storyboard

Rigging

I used adv to rigging my characters this week, I felt I could show the world view I had designed more clearly if I used my own characters, and there are a lot of strange creatures in my story. I also wanted to practise my binding skills this week as I have rarely been involved in binding before and this was an exercise for me.

Final model

As we are still focusing on how to design shots this term, I haven’t gotten very detailed with the model, so I will be putting this model into my shots and starting to create complex character animation sections.

I can finally focus on the camera. Since this character is fundamental to my whole animation, the final effect of this character also determines whether I want to continue to develop this project as my FMP project, so It had to take a lot of time to make. I also needed some help with the design of this character. Luckily, I finished the model in time, so my shots will speed up next week.

WALK TEST

This week I have been binding the models, as this assignment does not require a lot of model binding, so I have not tweaked a lot of details, just being able to drive the model’s walking and key limb movements.

  • The first walking test
  • The second walking test

Feedback

This week, George made some comments in response to some of my character shots, and I made changes to the second shot’s layout and tweaked it in terms of character movement, and this does look so much better after the adjustments.

Shots

  • The first shot
  • Adjusted shot

My current confusion is how to control the pacing of the animated shots, as I only have previous experience in making films and need to learn more about playful images. I wanted the third shot to go back and show some new information, which is very important in my film.

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Advanced and Experimental Project 1.1-Previs Uncategorised

week 5 character design and 3D storyboard

Shape of Choice

circle

Character proportions

1:3 (4 heads tall)

Anatomical Features

bean face

regular eyes

small nose

circle ears

scale

swear huge mask

small cloak

Character design-process

Make face and hair

I was thinking about using XGEN to create the hair. Still, after looking up a lot of references, I decided to go for the faceted hair, which will be very easy to modify if I develop the project further in the next term.

3D storyboard

Environmental design

Character Design-Reference Tutorial Video

I have not yet learnt Blender as software, so I have more references to his production ideas, and I find that Blender is superior in creating the pupils of the characters. My main character is a poker face. Most of his expressions will be focused on the eyes and two hands, so this tutorial was very helpful to me

(29) Blender Timelapse of a Flower Girl – YouTube

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Advanced and Experimental Project 1.1-Previs Uncategorised

Week 4:Establishing Characters

Develop the first ideal

This week I have been working mainly on the 2d split-screen, as I really like to draw things as I go along, my initial idea was to create a butterfly(maybe another creature animal) flying around the character and leading the surface into the forest, this shot is very important to my story so I designed two versions of the draft split-screen

For this shot I wanted to do a leaf falling and the man holding his mask for a moment before starting to chase the little kobold, it might have been very cool to have a leaf as a segue

The second ideal

Process-Treehouse-Low Poly

Reference character video

Tales of Runeterra: Ionia | “The Lesson” – League of Legends – YouTube

Tales of Runeterra: Don’t Mess With Yordles | League of Legends: Wild Rift – YouTube

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Advanced and Experimental Project 1.1-Previs Uncategorised

week 3:Telling stories through the camera

Project 1: Part of the storyboard

Creature design-2D Draft

Frog and Honey Badger

Birds and Snakes

Octopus and Sloth

Looking for 3D creature models Reference(!O.O!)

Details of the draft

Missing the design of the little boy Previous designs were rejected by me as the plot and scenes progressed

2D-Storyboard ideal 1

2D-Storyboard ideal 2

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Advanced and Experimental Project 1.1-Previs Uncategorised

Week 2 :Establishing your world

Summary:

A melancholy little boy breaks into a forest. The little boy walks carefully in the forest, and suddenly he finds a strange octopus lying in a pond, just then a small flying insect that looks like a snake flies towards him and leads him deeper into the forest. However, the moment he gets close to the tree house, all kinds of strange little animals approach him, and he has the happiest time in the forest, but will eventually go back to the real world.

Keywords: 

Autism, Anxiety,Spiritual Worl, Fantasy Forest, Strange creatures

Genre:

The story takes place in a fantasy forest world with very fantasy mushrooms, tree houses, scenes and creatures animated

Goal:

As I get older, I miss more and more the various fantasy genre movies and anime I watched as a kid, but nowadays animation is given a lot of esoteric meaning by various industries and is also used in serious areas. I still want this film to be light-hearted, healing, and use lots of strange, cute creatures, play to animation’s unique strengths in creativity, and focus on exploring the emotional connection between animation and the audience.

This week I made a low poly model of scenes to help me understand the story further, as this is not a full animation. I can only do a little narrative, so I have to think about the balance of scenes, characters, and a short storyline. I refined the mini script for the story and started thinking about storyboarding.

shots

Shot 1 A lonely flower picked by a little boy

Shot 2 Octopus in a pond reaching out its tentacles to hook a lotus leaf

Shot 3 The octopus slowly climbing up the lotus leaf to sunbathe

Shot 4 The boy looks forward curiously

Shot 5 At this time a small flying insect came

Shot 6 The boy looks up and tries to touch the flying snake, but he gets away.

Shot 7 The little flying snake happily carries the boy forward

Shot 8 The boy stumbled and followed the snake

Shot 9 Seeing a tree house covered with mushrooms

Shot 10 Raising his foot, he sees a small carrot head

Shot 11 Turnip head quickly shrinks into a ball

Shot 12 The octopus and the little flying snake are looking at the little boy curiously

Shot 13 The boy subconsciously hears his mother’s voice

Shot 14 The boy subconsciously wants to leave

Shot 15 The head of the carrot stays and gives him a flower

Shot 16 The boy takes the flower and cuts to the lonely holding the flower

End

Start building the environmental scenario

Process-Screen recording

This modelling video is very long, so I’ve used variable speed, and it contains some of my ideas for the build, as well as structural errors I found in the design draft during the modelling, which I’ll be tweaking next week

Model display

When I was making this model I was thinking about how the background of this model should be designed, as it is a fantasy world and I would love to have him floating on water or hidden in a huge forest, George gave me some advice and next week I need to make the surrounding rocks and mountains and then decide on the location of the shot

idea 2

In this story I wanted to test the standing of the characters, as our requirement this term is to make previz shots, so I thought I should focus on designing the position of the characters and the background, but I have tried making scenes for two projects this week and the first one was perhaps more appealing. So I will be developing the first project in depth

Categories
Advanced and Experimental Project 1.1-Previs

Week1:Elements of Mise En Scene/ Camera animation

Scenes


This week we have learned how to create scenes. George helps us understand scenes and composition and build a world. In the 3D design process, I am most interested in the design of the scene, because my personality likes to find some object and scene details. This course will help me greatly, which is also my favourite course in the second semester.

In the design process, we need to know a few elements

  • Place
  • era
  • time
  • Space and subject matter such as magic | steampunk
  • The ideas of dominating the world, such as myth | and religion, and how these affect the world.
  • These elements form the structure of the world.

Previs

Before shooting the visual shots and angles of complex scenes, Previs, as guidance before the movie, helps to build a bridge between different thoughts and conducts some experiments to help the rhythm of the planning story of the rhythm of story.

Rule of third

This lesson RULE OF THIRDS AND THE GOLDEN RATIO

Camera Crane Rig

Creating 3 previz ideas

First idea

Location: A fantasy world in the forest

Characters: Little boy and various strange creatures

Elements: magic, fantasy world, loneliness

A little boy breaks into a fantasy forest. He sees little snakes flying in the sky and is guided into the forest by the lively snakes. He also sees little kobolds who are as lonely as he is and they keep each other warm. The boy gradually has friends of his own and a smile appears on his face

Second IDEAL

Era: Victorian (the height of the industrial revolution)

Elements: Steampunk insects Small children obsessed with insects

Space and subject matter: technology meets magic, mechanisation and gigantism

In a future world where many animals have died out due to bad air quality, it is no longer possible to see real insects. At the same time, a young child, who is very fond of collecting broken insect corpses, discovers one day that the monolithic punk model he has made can actually imitate the movement of insects… and possesses a consciousness.

https://www.youtube.com/watch?v=VYMjCPV_-4A https://www.youtube.com/watch?v=07q39YxWyQw

The third idea

The idea came from a set I had previously produced, for which I had created a script and a draft set design, and as I was drawing it I became obsessed with the anime “Evil Child” by the Japanese animator Taiyo Matsumoto, so the set was influenced a lot by his style. I tried to develop the set, but it seemed to be a bit too much for a previz shot, it was more of a set design

(29) 银河☆高速公路 – YouTube

Feedback


George gave me some advice. He helped me look at some minor issues with the set design as well as telling me that I needed to create three storyboards for the next week and that I could choose the one I liked best to continue working on the project

I’ve thought about the advice I’ve been given. Personally, I’m pretty keen to produce a second project as I’m very good at modelling and some design work, but I’ve already been involved in the design of an interior scene for a group project this term.I want to try different directions. So I’ve decided to refine the first set as it’s just a rough idea and I think the characters I’ve designed so far lack appeal, so I’ll try to refine it over the next week