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Advanced and Experimental Project 1.1-Previs Uncategorised

WEEK 10 Final & Summarize

Conclusion PDF

Inspiration & Introduction:

The world is a huge playground for the positive, the more exciting the more fun. For the cowards, it’s hell, and you can get hurt anytime, anywhere. So, the kind of world you feel you are in depends on what kind of person you are. By portraying the grey real life and colourful spiritual world of the main character, this story conveys a message that living by the rules did not bring me the expected happiness. Anxiety and stress were always around me, so why not break the definition. People have so many things that bother them. How talented do you have to be to be considered talented? So I still want this film to be light-hearted, healing, and use lots of strange, cute creatures, play to animation’s unique strengths in creativity, and focus on exploring the emotional connection between animation and the audience.

Keywords:

Anxiety, Spiritual World, Fantasy Forest, Strange creatures

Summary:


A boy breaks into a forest. The little boy walks carefully in the forest, and suddenly he finds a strange octopus lying in a pond, just then a small flying dragon that looks like a fat panda or cat towards him and leads him deeper into the forest. However, the moment he gets close to the tree house, all kinds of strange little animals approach him, and he has the happiest time in the forest, but will eventually go back to the real world.

Creature character design


Personality: very lazy but very lively, loves colourful flowers and insects,
likes to interact with the main character

Reference for Creature design


Appearance: Has fluffy fur, looks like a dragon and a cat,
a big beautiful tail and small furry wings
Habits: very panda-like, likes to float in the air and sleep
often collects pretty flowers to give to people he likes

Categories
Advanced and Experimental Project 1.2-Robotic arm Uncategorised

WEEK 10: Final & Summarize Rigging methods

Final animation&VFX

Cause I really, really love this rigging course by Nick. Usually, I also like to learn about robots and different rigging methods, so this blog will summarize the 3 ways of rigging the robotic arm I learned this semester.
Summarize the three rigging methods.

1:Use Joint+IK+Curve & pole vector +point+orient constrain for rigging


Create Joints – create IK handle – create locator – control knee joint with Twist – connect locator and IK handle with pole vector – create curve – use curve and IK handle to constrain displacement with point – curve lies in the joint of the forearm to establish orient constraint to control rotation -Finish
Use loc to control the joint direction, use curve to control the upper arm and forearm, hand.

2:Use hierarchical relationships and parent constraints

1:clean hierarchical relationships

2:control the group point

3:set curve

4:set parent constrain -to every group

5:set curve group-to control every poly modeling

3:Use node to establish constraints

use the node editor to control the y-axis of the curve and to control the rotation details by adjusting the object’s rotation angle and
inputting and outputting the maximum and minimum values

Categories
Advanced and Experimental Project 1.2-Robotic arm Uncategorised

WEEK 9: Green screen and effects of the arm

Green screen

We made a video shooting this week. Because I have green gloves and cameras myself, I did not apply for volunteers last week. I like to use PR to make the special effects of the arm, add super keys to the video, and get two greens. This method is very efficient.

Final video

Process

Prepare a blank scene for synthesis

Finish

Categories
Advanced and Experimental Project 1.1-Previs Uncategorised

Week 9: Previs Test 2

Problems that have arisen now

  1. According to my original script, the plot of the story was really too long due to the hand. I couldn’t finish the whole story this semester, so I chose the most critical episode for the previs, but I was hoping to use the previs process to help me organize my design ideas. I found some bugs in this cycle between the plot and characterisation, so I will try to balance the conflict between characterisation and body language in term three.

George’s Feedback


In week 9 I put all my energy into the production of the footage, in this class George also pointed out some problems I had with the rhythm of the footage, some of the footage rhythms were not edited well enough, so I will make changes next week.

sync sketch link: https://syncsketch.com/sketch/NTkxYjE1ZjE3/

Previs:

Mask modelling-Recording progress

Categories
Advanced and Experimental Project 1.2-Robotic arm

week 8:Rigging-node editor

Hand – Palm – Fist – Back of the hand – Knuckles – Fingers – Nail
Thumb – Index finger –Middle finger – Ring finger – Little finger – Finger prints – Finger tips

Arm– Forearm – Upper arm – Wrist – Elbow – Elbow joint – Shoulder

Render Test

Rigging Test 1

2 RIGGING WAY

1 Arttribute-fingers

2 Node-elbow joint

This week I tweaked my robotic arm rig again because I wanted to make a movable elbow joint, so I tried doing the elbow joint with rigged fingers, but it didn’t work very well. So during the class, I asked Nick about the elbow rig. Nick taught me to use the node editor to control the y-axis of the curve and to control the rotation details by adjusting the object’s rotation angle and inputting and outputting the maximum and minimum values. This information is beneficial to me.

Video-Green Screen

Chroma Key-

Categories
Advanced and Experimental Project 1.1-Previs

week 8

I’ve been revising some shots this week, I’ve added HDR to the scene to separate the sky from the scene and to help me determine the layout and scale of the shots more quickly, George gave me a lot of feedback this week and we discussed the trajectory of the ball as it represents a dragon that is lively but fat, so I wanted to show the ball floating up and down. I wanted to show a feeling of floating up and down with the ball.

Thoughts on the design of the dragon character

As I developed this project, the dragon took on an increasing role in the story, but my original design combined a snake and a small dragon, but I didn’t think the design of that character was enough to support it as a main character, so I’ve been looking for inspiration to try and come up with a more designable character.

Feedback

shot 1

shot 2

Modifying the position of the octopus, the first shot shows the octopus slowly crawling towards the lotus leaf, and the second shot uses the octopus to push the camera away from the character and bring them slowly into the frame. As these two shots are correlated, the coherence of the shots is really much better if the octopus is placed in the same position and then by editing the frame.

shot3

This shot shows the characters raising their heads as the dragon flies around teasing the main character and slowly flies away.

shot4

In this shot, George gave me some suggestions on how the character could run and catch this dragon at the same time. I agree with George’s comments, but I’ve only done a rough binding, so I’m thinking about giving this shot an assist by way of 2d.

Categories
Advanced and Experimental Project 1.2-Robotic arm Uncategorised

Week 7 Animation

Categories
Advanced and Experimental Project 1.1-Previs

Week 7:Rough board&One Shot Sequence

Made a simple composite of the scene and the character this week as I spent a lot of time modelling and binding the character and I didn’t finish the binding. So I used one of the models I downloaded for an animation preview to help me position and move the characters.

For the design of the scene, in my original design draft, I wanted the whole scene to be in a canyon with lots of fantastical plants growing in it to create a dream-like feel. So I’ve been tweaking the placement of the trees, mushrooms and houses. I’ve only made the rocks and houses first this week, and I’ll make more detailed adjustments based on what the camera captures once I’ve set up the camera next week.

One Shot Sequence-board 1

Rough board-board 3

One Shot Sequence-board 3

The modified scene and One Shot Sequence

Categories
Advanced and Experimental Project 1.1-Previs

Week 6 rigging and storyboard

Rigging

I used adv to rigging my characters this week, I felt I could show the world view I had designed more clearly if I used my own characters, and there are a lot of strange creatures in my story. I also wanted to practise my binding skills this week as I have rarely been involved in binding before and this was an exercise for me.

Final model

As we are still focusing on how to design shots this term, I haven’t gotten very detailed with the model, so I will be putting this model into my shots and starting to create complex character animation sections.

I can finally focus on the camera. Since this character is fundamental to my whole animation, the final effect of this character also determines whether I want to continue to develop this project as my FMP project, so It had to take a lot of time to make. I also needed some help with the design of this character. Luckily, I finished the model in time, so my shots will speed up next week.

WALK TEST

This week I have been binding the models, as this assignment does not require a lot of model binding, so I have not tweaked a lot of details, just being able to drive the model’s walking and key limb movements.

  • The first walking test
  • The second walking test

Feedback

This week, George made some comments in response to some of my character shots, and I made changes to the second shot’s layout and tweaked it in terms of character movement, and this does look so much better after the adjustments.

Shots

  • The first shot
  • Adjusted shot

My current confusion is how to control the pacing of the animated shots, as I only have previous experience in making films and need to learn more about playful images. I wanted the third shot to go back and show some new information, which is very important in my film.

Categories
Advanced and Experimental Project 1.2-Robotic arm

Week 6 : Rigging and texture

Rigging test

Continue Modeling

UV

Texture Test 2