Categories
Project 2 Uncategorised

Week 13:Body Mechanics Blocking Plus

Body Mechanics Blocking Plus

Revision of FK .

As I’ve worked 2d storyboards and scene modelling for a game company. I’m not very familiar with the animation part, and there are a lot of principles I haven’t understood, as my hand movement has a slow slide down the wall, so I may need to modify the ik and fk switch for one arm. And we’ve started on the blocking plus this week, and are moving on to the spline part.

Video-blocking&spline

Project 2 : modeling progress in Cinema 4D &Unreal Engine 5

Build blueprints and environment

As I wanted the build to be set on an island with cliffs and trees, and to highlight a fantastical, magical feel, this meant I needed to create a base terrain build, with mountains, sea and rivers.

The water part

I used water body ocean to create most of the sea part of the scene, and controlled the river splines to create just one river that crosses the island and links to the lake.

Base map Test 1

I used the first view to test the size of the mountains and the depth of the lake, as I will definitely be making changes to the details later on, so I just needed to create a rough map.

Add texture

Reference video – YouTube

During this week I have looked at many ways of making islands and I have put up what I think is the most efficient way, he is by completing the main terrain grass first and then making the mountains and rivers. And these reference videos will help me to find the right textures and materials to use when building islands and teach me how to apply them to my models. Unreal 5 ‘ s material sphere is still a little different to Arnold and Octane render and it took me some time to get used to the new software’s material sphere, checking my nodes and settings which was a very It was a very boring thing to check my nodes and settings, and these videos were very helpful.

Categories
FMP

WEEK 2

Storyboard


Because I made a clip in the animation last semester, this week, I spent a lot of energy on the storyboard. I drew many versions of the storyboard, and I also looked for many teachers to guide me. I heard a lot of different opinions, which is very helpful for my creation

First segment


Through the first two big scene lenses, turn to close -up scenes, and then to the character lens, explain the changes of the scene, and the world of the characters. Static scenes, grasslands blown by the wind, the sky that pass through the wind, and the awakened characters in the room show the relationship between the characters and the scene.

In the second clip, the protagonist woke up and began to work. The paintings in the room began to be blown by the wind. The protagonist kept talking about his dreams on the Internet about his dreams. She did not notice the changes in the room, and returned to the bed sadly, trying to continue to dream of memory.

In the third clip, the protagonist is caught in a dream. In the dream, it sees the magical things such as flying fish, butterflies, dragons, tree caves, etc. in her paintings. This scene is also the climax of the plot. The 3D animation combination picture, I hope I can try my best to complete all parts, because this is indeed a few shots with a large workload

Categories
Thesis Uncategorised

Lit Review

  • reference video
Categories
Advanced and Experimental Project 2

Week 12:Advanced Body Mechanics Planning

key pose and blocking in Week 2

This week, I mainly placed the key pose and made the first blocking. I completed the start frame, end frame and several key frames in the middle. Then I need to continue to complete the subsequent transition animation work. This part focuses on how to master animation time and animation form in the scene. And add a dramatic effect of movement to the animation.

For example, suppose I want to convey an emotional progression through body language. In that case, I want to control the level of expression of my body language, from mild disappointment to anger to a full-blown outburst of emotion. This part becomes crucial in blocking.

George’s feedback

1: The movement of the starting frame, the body curve, is unnatural. One hand can be on the wall, and the other can be slightly on the wall.

2: The rhythm curve of the body in the reference video was not made. The character had an inertial movement of pressing down when the character got up, which I ignored

3: Modification of hand movements. Initially, two arms shook together but changed into a palm, gradually sliding down the wall.

Problems with the model

When I started to make the middle frame this week, I found that the binding of this character model’s shoulder, neck and head was too simple, so it was a little challenging to make the part of the head movement driven by the shoulders. However, this experience also helped me to find some problems in the process of character binding for project2.

Project 2 :Dragon modeling progress

Creature modelling

During this week I started modelling the character creature, I wanted the character to be very cute and animated. Of course it took me about two weeks to sculpt the model, as it was still very detailed.

The main traits of the character are often similar to the guardian beasts in Harry Potter, which surround the scene and the main character.

Mask design:

I continued working on the mask over the Easter holidays when George suggested I make changes to the face of the mask, I thought it looked like a cute little dog rather than a dragon and I searched a lot about Chinese theatre mask culture from over 800 years ago when I was working on it and I wanted to give the mask a unique meaning

Mask Modeling Progress

Reference list

https://www.behance.net/gallery/162137507/The-Last-of-Us-Title-Sequence/modules/914622803

https://www.behance.net/zaoeyo

https://b23.tv/KbBcUBl

https://b23.tv/C0NiMxS

https://pixels.com/featured/1-dragon-tail-oscar-williams.html

https://theconversation.com/giant-panda-conservation-is-failing-to-revive-the-wider-ecosystem-new-study-143849

Categories
Project 2 Uncategorised

Week 11: shooting reference video

Story:

According to the movie “Farewell My Concubine”, the line “No! You said good life. Missing a second is not a lifetime.” The background of this line is a traditional drama. The two actors playing YuJi and Bawang fail to escape the play in time. They promise to be each other’s soul mates, but one has the idea of betrayal. I’ve been thinking a lot lately about how to make non-surface emotions can be expressed through body language in animation.

Preparatory action

The prep is when a person leans forward with their upper body on the wall, leaning forward with their head against it. The prep helps prepare the audience for what is going to happen. When used, it has the effect of making the actions of objects more realistic. Animation without preliminary work will make the action look awkward and not naturally angry.

Inertial action

1: When the figure supports her body away from the wall, I want her arms to follow the body to have a soothing, smooth rhythm.

When the line says “no”, show your displeasure by throwing your arms

3: Disappointed turn the head, showing a feeling of grievance, similar to a feeling of anger

4: The character’s emotions begin to get excited, and the hand follows the line and accuses his partner of betrayal.

5: The climax of the action, the character’s emotional peak, the body with the arms raised high and fast fall.

6: The character leans back on the wall and bows his head in sorrow

Reference video

Project 2

Week 1 During the first week of Project 2, I continued to work on the character drafts and scene improvements. George and I agreed that I needed to rework my dragon’s design and develop a series of signature moves and a unique look for the main character. Michael also gave me some suggestions, such as how it reaches out to hold its whiskers when it is happy. George told me to try and simplify the rigging part of the dragon so that it could perhaps float in the air to reduce the number of complex animation frames. I am very grateful to them for giving me this advice, which is a detail that I tend to struggle with as a new animator.

Also, for the scenes, as I realized during the production of my Previs Video last semester, I had only completed the basic modelling of my main house. But I’m unsatisfied with the house, so I may have to recreate it. In my scene layout, the design of the main objects of the scene, the grass, the blue sky and the river, is not perfect. As well as this, I have to think about how to integrate the modelling of the house into my scene,

Categories
Advanced and Experimental Project 1.1-Previs Uncategorised

WEEK 10 Final & Summarize

Conclusion PDF

Inspiration & Introduction:

The world is a huge playground for the positive, the more exciting the more fun. For the cowards, it’s hell, and you can get hurt anytime, anywhere. So, the kind of world you feel you are in depends on what kind of person you are. By portraying the grey real life and colourful spiritual world of the main character, this story conveys a message that living by the rules did not bring me the expected happiness. Anxiety and stress were always around me, so why not break the definition. People have so many things that bother them. How talented do you have to be to be considered talented? So I still want this film to be light-hearted, healing, and use lots of strange, cute creatures, play to animation’s unique strengths in creativity, and focus on exploring the emotional connection between animation and the audience.

Keywords:

Anxiety, Spiritual World, Fantasy Forest, Strange creatures

Summary:


A boy breaks into a forest. The little boy walks carefully in the forest, and suddenly he finds a strange octopus lying in a pond, just then a small flying dragon that looks like a fat panda or cat towards him and leads him deeper into the forest. However, the moment he gets close to the tree house, all kinds of strange little animals approach him, and he has the happiest time in the forest, but will eventually go back to the real world.

Creature character design


Personality: very lazy but very lively, loves colourful flowers and insects,
likes to interact with the main character

Reference for Creature design


Appearance: Has fluffy fur, looks like a dragon and a cat,
a big beautiful tail and small furry wings
Habits: very panda-like, likes to float in the air and sleep
often collects pretty flowers to give to people he likes

Categories
FMP

WEEK 1

FMP Proposal

INTRODUCTION

Next is my profile, requirements, reference and other information about the FMP project

FMP concept

Through the production of animation and the progress of the project last semester, I clarified what type of animation projects I want to develop, and the fields I want to focus on development.

Because I am very interested in the production and animation production of the entire scene, I will also be engaged in scene animation in the future, so my animation project pays more attention to the production of environmental scenes of three different styles.
At the same time, I have focused on the role modeling and binding of characters in the past six months, so the role animation is also part of my must be completed.

Therefore, I hope this project can show my skills in the course.

Thesis is associated with animation


My paper is to discuss art treatment, discuss the process of animation creators through creative animation, and get emotional venting, just like my protagonist setting, she is caught in panic, fantasy, and melancholy. I hope I can explore the balance between the two in the writing and production animation and promote the two projects to promote.

Categories
Advanced and Experimental Project 1.2-Robotic arm Uncategorised

WEEK 10: Final & Summarize Rigging methods

Final animation&VFX

Cause I really, really love this rigging course by Nick. Usually, I also like to learn about robots and different rigging methods, so this blog will summarize the 3 ways of rigging the robotic arm I learned this semester.
Summarize the three rigging methods.

1:Use Joint+IK+Curve & pole vector +point+orient constrain for rigging


Create Joints – create IK handle – create locator – control knee joint with Twist – connect locator and IK handle with pole vector – create curve – use curve and IK handle to constrain displacement with point – curve lies in the joint of the forearm to establish orient constraint to control rotation -Finish
Use loc to control the joint direction, use curve to control the upper arm and forearm, hand.

2:Use hierarchical relationships and parent constraints

1:clean hierarchical relationships

2:control the group point

3:set curve

4:set parent constrain -to every group

5:set curve group-to control every poly modeling

3:Use node to establish constraints

use the node editor to control the y-axis of the curve and to control the rotation details by adjusting the object’s rotation angle and
inputting and outputting the maximum and minimum values

Categories
Advanced and Experimental Project 1.2-Robotic arm Uncategorised

WEEK 9: Green screen and effects of the arm

Green screen

We made a video shooting this week. Because I have green gloves and cameras myself, I did not apply for volunteers last week. I like to use PR to make the special effects of the arm, add super keys to the video, and get two greens. This method is very efficient.

Final video

Process

Prepare a blank scene for synthesis

Finish

Categories
Advanced and Experimental Project 1.1-Previs Uncategorised

Week 9: Previs Test 2

Problems that have arisen now

  1. According to my original script, the plot of the story was really too long due to the hand. I couldn’t finish the whole story this semester, so I chose the most critical episode for the previs, but I was hoping to use the previs process to help me organize my design ideas. I found some bugs in this cycle between the plot and characterisation, so I will try to balance the conflict between characterisation and body language in term three.

George’s Feedback


In week 9 I put all my energy into the production of the footage, in this class George also pointed out some problems I had with the rhythm of the footage, some of the footage rhythms were not edited well enough, so I will make changes next week.

sync sketch link: https://syncsketch.com/sketch/NTkxYjE1ZjE3/

Previs:

Mask modelling-Recording progress