We had a few creative difficulties this week, as there were two scenes in the animation, and the 2d team needed a clearer idea of the style of the virtual scenes. As I was responsible for a very detailed part of the 3D animation and still had a lot of pre-work, I could only try to find time to help the 2d team with the sketches, and I didn’t have time to take full responsibility for the design part. I added a lot of new elements to the drawings given by the team, suggested design flaws and areas that needed improvement, and referenced the work of many sculpture artists and stage designers. So there is a lot of 2d set design in this blog

2D Virtual Classroom design draft
This is based on the creativity of Kiki and Yuting and Tingyi. I added a little detail and new ideas, and adjusted the position of floating paintings and gypsum, adding clocks that melts on the painting board, and so on.


Creative point(personal)
1: I added a flowing clock in the bottom right corner to echo the clocks in the actual scene and to emphasise the feeling of the virtual space
2: I added floating swatches in the air, but when it came to subsequent colouring, I found a more visually appealing way of presenting them. I replaced the swatches with screens on which various famous paintings would appear.
3: I created a floating palette in the centre of the palette, around which the gessoes critique the paintings
4: Adding the placement and layout of the frogs

Other ideas that we have been discussing this week concerning the characters, bingxue, YI and I were keen to find a character that could represent the students being scored in our animation. We also wanted to incorporate some funny y elements into the scenes, and I looked for many funny pictures that I would put in the photos and maybe not.
process recording
This design is based on Kiki and Tingyi’s creative drafts and basic models. I drew on some of David korins’ work in the design process, and I wanted to add some streamlined architecture and incorporate some high and low frames into it.


Issues identified in the group work
It took me a week to create the large frame of the room, as our real scene was an entire classroom, so the workload was enormous. Although I am very good at modelling and environment design, I realised that I would struggle if I was responsible for the first 30 seconds of scene animation and assets myself, so at the group meeting this week I brought up the fact that I needed an assistant to help me build the model as I also had to create decals and shots and lighting.
Asset




Modelling process

