This week we have been learning about developing relevant research questions, finding academic resources, and using resources to help us articulate our arguments. We also explored our areas of interest, which served as the start of our critical report.
During the week, we thought about our respective areas of interest, some of which are.
- The impact of UGC [user-created content] on modern games
- The use of motion capture technology in animation and the threat it poses to animators
- A study of the criteria for creating authenticity in animated documentaries
- The changes in feminist themes in the history of animation creation
- The virtual meets the reality in animated documentaries.
In the end, I chose this title.
The criteria for defining reality in animated documentaries.
Initially, I wanted to do a paper on the subject of UGC. Professor Nigel gave me some advice, and I realised that the topic was too large in scope for a 1,500-word critical report. For example, the scale of data collection would be heavy, and my lack of experience with UGC projects would make me struggle.
After a week of thinking about it, I chose the topic of animated documentaries from some of the topics I had done. While working on the undergraduate animation, we needed some help selecting the actual film and data. I also had some unresolved problems. Hopefully, this report will inspire me to produce animated documentaries in the future.
Language Academic Support Course
I learned about the basic knowledge of some thesis writing in this class, which is very valuable for a non-mother tongue student. At the same time, we played some games together to help students understand each other.