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FMP Uncategorised

WEEK 15

Introduction


In my final project, I created a two -minute stylish animation, which contains 2D and 3D combination scenes. I made 3D scenes and characters in this project, as well as 2D biological animations. Because I have been engaged in the work of 2D animators before, I think that the part I am good at combined with the just -learned animation skills can better express my personal art style.

About character design


At the beginning, I had some errors in the setting of the role of this project. Due to the modification of the plot, the character’s personality and clothing changed. I have been thinking about how to make my character more beautiful and more ornamental. At the same time, I also used for a long time in drawing UV and character modeling, and even modified clothes and tattoos of five or six models of models a week. When I was creating animation before, I was often responsible for binding and scene production parts, so I often did not look at the character creation. This is one of the reasons why my role creation process is slow.

About scene design


When it comes to scene design, I am often more confident, because I am very good at the construction, materials, rendering, and so on, which is my advantageous part for me. In this project, I have different scenarios such as grassland, indoor, unreal space, and cities. How to blend this style of difference in such a 2 -minute animation is also a challenge to me. When making these scenarios, I have greatly improved how to improve the efficiency of scene modeling and animation, the collation of assets, and the software operation awareness. In this animation creation, I also realize that I am very interested in scene animation and special effects, and I will continue to work in this aspect.

2D Animation and Special Effects.

After rendering the original film, I faced the problem of combining 2D with special effects and 3D films in the creation process. I need to carefully set each scene and use special effects software to do the effect on one side. This is a very complicated. And the time to take time. In each step, perhaps the error of the camera, rendering format, size, etc., means that I need to re -renders it again. Fortunately, I reserve full time to hone the special effects part in the later period.

Feedbacke Sessions

I am very grateful to every professor who given me to me. From the beginning of the project, I was very troubled when I was facing unknown skills. For example, the character rigging and flowers rigging, book rigging, etc. Many teachers helped me in class. I also face some difficulties when doing special effects. Students who are very happy with special effects are willing to discuss the implementation of the plan with me. And help me better understand the combination of animation and special effects. In the future, I also want to explore more parts of the combination of animation scenes and special effects.

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FMP FMP and Thesis Uncategorised

WEEK 14

Effects

I carried out a lot of special effects this week, including the first fragment. I provided the special effects of the sky meteor and the fantastic light and shadow for the big scenes of the grass. In the second part, I support the richness of my picture by using Affter Effects to create text rolling special effects and faulty special effects.

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FMP FMP and Thesis Uncategorised

WEEK 13

2D Animation part

This week, I focused on the production of the 2D animation part. I need to draw a lot of creatures, as well as animation, flowers and plants, etc. I spend a lot of time. I checked a lot of information, as well as traditional Chinese patterns, fish patterns, fish varieties, etc., draw into 2D pictures, and then use AFFTER Effects for synthesis, including the use of the procreat to make animation parts, such as rotating horns, flying, flying, flying, flying, flying, flying, flying, flying, flying, flying, flying, and flying. Dragon and so on. This week is really hard.

Painting process

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FMP Uncategorised

WEEK 12

Rendering

This week I completed all the three -dimensional part of the entire animation, including animation, rendering, modeling, editing, music synthesis, and so on. In the next step, I will make the special effect production part.

I hope that my picture will have a sense of dreamy and old movie feel, so I have adjusted in each lens rendering and lighting part. I don’t want this feeling to be particularly prominent, but I hope it is just right.

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FMP Uncategorised

WEEK 10

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FMP Uncategorised

WEEK 7

Creature character design and Modeling

Modeling process-topology

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Project 2 Uncategorised

Week 14: Blocking

At this stage, I made some changes to my movements, and the George helped me to identify some problems

Firstly: problems with the upper body.

For example, the relationship between the front chest, the waist and the hips. The body should move like an accordion when the figure points its finger at the wall.

Second: the preparatory movements before each action;

some details are essential for the direction of the animation. I often ignore these details, making my blocking a bit robot-like at times, ignoring the degree of bending of real human arms, so I need to make changes this week.

Project 2

For the plant, I wanted to create a plant that resembled coral and would float slightly, as if it were under the sea.

Natural landscape reference video

(43) Dark Kingdom Dark Nurse Cosplay Costume – Full Process | Clo3d/ Marvelous Designer | Fashion3d – YouTube

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Project 2 Uncategorised

Week 13:Body Mechanics Blocking Plus

Body Mechanics Blocking Plus

Revision of FK .

As I’ve worked 2d storyboards and scene modelling for a game company. I’m not very familiar with the animation part, and there are a lot of principles I haven’t understood, as my hand movement has a slow slide down the wall, so I may need to modify the ik and fk switch for one arm. And we’ve started on the blocking plus this week, and are moving on to the spline part.

Video-blocking&spline

Project 2 : modeling progress in Cinema 4D &Unreal Engine 5

Build blueprints and environment

As I wanted the build to be set on an island with cliffs and trees, and to highlight a fantastical, magical feel, this meant I needed to create a base terrain build, with mountains, sea and rivers.

The water part

I used water body ocean to create most of the sea part of the scene, and controlled the river splines to create just one river that crosses the island and links to the lake.

Base map Test 1

I used the first view to test the size of the mountains and the depth of the lake, as I will definitely be making changes to the details later on, so I just needed to create a rough map.

Add texture

Reference video – YouTube

During this week I have looked at many ways of making islands and I have put up what I think is the most efficient way, he is by completing the main terrain grass first and then making the mountains and rivers. And these reference videos will help me to find the right textures and materials to use when building islands and teach me how to apply them to my models. Unreal 5 ‘ s material sphere is still a little different to Arnold and Octane render and it took me some time to get used to the new software’s material sphere, checking my nodes and settings which was a very It was a very boring thing to check my nodes and settings, and these videos were very helpful.

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Thesis Uncategorised

Lit Review

  • reference video
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Project 2 Uncategorised

Week 11: shooting reference video

Story:

According to the movie “Farewell My Concubine”, the line “No! You said good life. Missing a second is not a lifetime.” The background of this line is a traditional drama. The two actors playing YuJi and Bawang fail to escape the play in time. They promise to be each other’s soul mates, but one has the idea of betrayal. I’ve been thinking a lot lately about how to make non-surface emotions can be expressed through body language in animation.

Preparatory action

The prep is when a person leans forward with their upper body on the wall, leaning forward with their head against it. The prep helps prepare the audience for what is going to happen. When used, it has the effect of making the actions of objects more realistic. Animation without preliminary work will make the action look awkward and not naturally angry.

Inertial action

1: When the figure supports her body away from the wall, I want her arms to follow the body to have a soothing, smooth rhythm.

When the line says “no”, show your displeasure by throwing your arms

3: Disappointed turn the head, showing a feeling of grievance, similar to a feeling of anger

4: The character’s emotions begin to get excited, and the hand follows the line and accuses his partner of betrayal.

5: The climax of the action, the character’s emotional peak, the body with the arms raised high and fast fall.

6: The character leans back on the wall and bows his head in sorrow

Reference video

Project 2

Week 1 During the first week of Project 2, I continued to work on the character drafts and scene improvements. George and I agreed that I needed to rework my dragon’s design and develop a series of signature moves and a unique look for the main character. Michael also gave me some suggestions, such as how it reaches out to hold its whiskers when it is happy. George told me to try and simplify the rigging part of the dragon so that it could perhaps float in the air to reduce the number of complex animation frames. I am very grateful to them for giving me this advice, which is a detail that I tend to struggle with as a new animator.

Also, for the scenes, as I realized during the production of my Previs Video last semester, I had only completed the basic modelling of my main house. But I’m unsatisfied with the house, so I may have to recreate it. In my scene layout, the design of the main objects of the scene, the grass, the blue sky and the river, is not perfect. As well as this, I have to think about how to integrate the modelling of the house into my scene,