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FMP Uncategorised

WEEK 15

Introduction


In my final project, I created a two -minute stylish animation, which contains 2D and 3D combination scenes. I made 3D scenes and characters in this project, as well as 2D biological animations. Because I have been engaged in the work of 2D animators before, I think that the part I am good at combined with the just -learned animation skills can better express my personal art style.

About character design


At the beginning, I had some errors in the setting of the role of this project. Due to the modification of the plot, the character’s personality and clothing changed. I have been thinking about how to make my character more beautiful and more ornamental. At the same time, I also used for a long time in drawing UV and character modeling, and even modified clothes and tattoos of five or six models of models a week. When I was creating animation before, I was often responsible for binding and scene production parts, so I often did not look at the character creation. This is one of the reasons why my role creation process is slow.

About scene design


When it comes to scene design, I am often more confident, because I am very good at the construction, materials, rendering, and so on, which is my advantageous part for me. In this project, I have different scenarios such as grassland, indoor, unreal space, and cities. How to blend this style of difference in such a 2 -minute animation is also a challenge to me. When making these scenarios, I have greatly improved how to improve the efficiency of scene modeling and animation, the collation of assets, and the software operation awareness. In this animation creation, I also realize that I am very interested in scene animation and special effects, and I will continue to work in this aspect.

2D Animation and Special Effects.

After rendering the original film, I faced the problem of combining 2D with special effects and 3D films in the creation process. I need to carefully set each scene and use special effects software to do the effect on one side. This is a very complicated. And the time to take time. In each step, perhaps the error of the camera, rendering format, size, etc., means that I need to re -renders it again. Fortunately, I reserve full time to hone the special effects part in the later period.

Feedbacke Sessions

I am very grateful to every professor who given me to me. From the beginning of the project, I was very troubled when I was facing unknown skills. For example, the character rigging and flowers rigging, book rigging, etc. Many teachers helped me in class. I also face some difficulties when doing special effects. Students who are very happy with special effects are willing to discuss the implementation of the plan with me. And help me better understand the combination of animation and special effects. In the future, I also want to explore more parts of the combination of animation scenes and special effects.

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FMP FMP and Thesis Uncategorised

WEEK 14

Effects

I carried out a lot of special effects this week, including the first fragment. I provided the special effects of the sky meteor and the fantastic light and shadow for the big scenes of the grass. In the second part, I support the richness of my picture by using Affter Effects to create text rolling special effects and faulty special effects.

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FMP FMP and Thesis Uncategorised

WEEK 13

2D Animation part

This week, I focused on the production of the 2D animation part. I need to draw a lot of creatures, as well as animation, flowers and plants, etc. I spend a lot of time. I checked a lot of information, as well as traditional Chinese patterns, fish patterns, fish varieties, etc., draw into 2D pictures, and then use AFFTER Effects for synthesis, including the use of the procreat to make animation parts, such as rotating horns, flying, flying, flying, flying, flying, flying, flying, flying, flying, flying, flying, and flying. Dragon and so on. This week is really hard.

Painting process

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FMP Uncategorised

WEEK 12

Rendering

This week I completed all the three -dimensional part of the entire animation, including animation, rendering, modeling, editing, music synthesis, and so on. In the next step, I will make the special effect production part.

I hope that my picture will have a sense of dreamy and old movie feel, so I have adjusted in each lens rendering and lighting part. I don’t want this feeling to be particularly prominent, but I hope it is just right.

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FMP

WEEK 11

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FMP Uncategorised

WEEK 10

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FMP

WEEK 9

Make the first scene

I have made about this scene for about a month. Of course, this is a very large scene. In order to pursue the texture in the picture, I have tested it with Arnold and OC renderers. OC’s advantages in rendering scenes are very large. It helps creators to enhance the picture from many aspects of light, balloon, volume fog, and light. This is why I prefer the OC renderer. I like a “distortion” in the picture very much. This feeling is very attractive and very dreamy, which is what I want to achieve in this shot. I want to use this dreamy scene to slowly introduce the plot.

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FMP

WEEK 8

Scenes-Rigging

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FMP Uncategorised

WEEK 7

Creature character design and Modeling

Modeling process-topology

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FMP

WEEK 6

Rigging Progress