
Basic idea of the Animation
Funny themes: Twist And Shout(sekko to kaeru)
The basic idea is that the paintings from the actual drawing room will be uploaded to the virtual world without permission by the sculptures and then evaluated, reflecting preferences through body language and bubbles, intending to show the preferences of different artists on the style of painting, expressing that there is not only one good style of painting. The art is diverse.
The general wish is to blend in the idea of metaverse(virtual space and identity) and a sense of belonging. So most of the stuff in the studio is alive, which represents the reality of the critics, which could be of different ages, different genders, different countries, etc. Being judged by the same standards is a nightmare that everyone shares. By doing this animation, we can show our embrace of the pain and the wish to overcome it with a sense of humor.
Animated Production Programme
Form of collaboration:
3D character animation and 2D character animation in two different 3D scenes
Time:
around 2 minutes
The main plot:
the paintings of the students in the actual studio are scanned into the virtual world and rated by the different sculptures for their preferences
Objective:
3D: to reflect the flexibility of character animation and the use of scene design and materials.
2D: design style and fluidity of animation in both worlds, fully reflecting the keywords “fantasy” and “sense of belonging.”
MY work
My main work: 3D Generalist of the art studio scene.
I was responsible for the full animation process of the first 40 seconds of the film’s 3D realistic art studio scenes
Including
Model (jieyi helped me build a clock and a fan)
Texture
Animation&part of storyboard
Lighting
Rendering
40 seconds of Special Effects (clio is responsible for adding 2d effects)
40 seconds of editing work
My secondary work: Designing the virtual classroom
Conceptualisation of the entire virtual set on a preliminary design sketch

Final animation (group)
Work-In-Progress (personal)
I didn’t put the whole modelling process into this video because the total modelling time took me about 280 hours, and the materials and animations and rendering part took me about 150 hours, so I had to try to keep this video to the length of a song, thanks for your patience!
3D part of previs (personal)
Collaboration Unit 3D Part (personal)
google document link-develop process
https://docs.google.com/document/d/1VQ8Av_-l37XBU2dZvJ_jWcvJaWOnH13mrusaEW-5pyI/edit
Self-reflection on this group collaboration
Appreciation
Firstly, I am grateful that every group member is committed to our animation project. We are all under much pressure with other assignments in our respective disciplines. But we all tried to take time out of our day to participate in every group meeting, and we once had a six-hour online meeting in one day where we all got together to work on assignments and think of ideas. Luckily, we all did a great job of getting our projects done.
The early stages of the project
Secondly, at the beginning of the project, I was worried that the work for each of us was manageable. Especially for me personally, as I had to work on the whole process of an entire 3d high-quality scene in a month or so, which was a very challenging task for me indeed. And my work was a bit cut off from the 2D part of the group, so that I couldn’t see the progress of the 2D group, but my members were amiable, and we uploaded our work progress to a google document every week so that we could monitor each other. It’s a very effective way of communicating, and we can look at individual work progress each week and then give better advice on each section.
Google Document Link:https://docs.google.com/document/d/1VQ8Av_-l37XBU2dZvJ_jWcvJaWOnH13mrusaEW-5pyI/edit
In this document, each of our group members is posting their progress each week to facilitate comments. This link also contains a lot of our creative process and references
Communication and exchange of ideas-Problems found through group cooperation
Thirdly, Clio was responsible as the leader in the early stage of communication and design. She tried her best to motivate every group member to solve the difficulties of virtual scene design. But, for me my workload for the 3D scenes at the time was hefty. I needed to do all the modelling work alone in three weeks, so I was very reluctant when Clio first told me i need to do it. But I also understood that it would remained stalled my group if I couldn’t drive the design process. We also make a flowchart of each person’s design, which explores the most critical point of group collaboration: that we all work together to solve a problem and push our project to improve. I was happy to help my team members with the material, lighting and modelling challenges. I also received some feedback from them about the shots and the colour of the images. I like this efficient and healthy communication process.
Some thoughts on improving modelling efficiency
Personally, I am very good at doing technical work such as scene modelling and code and material rendering. As Clios said,more capable team members are responsible for more work. We all want to produce the best possible result in a short time. I’ve worked on many long-term projects before, but a situation like this, where I had to finish a film in two months, was really challenging for me. I discarded a lot of details when modelling, and I just focused on doing the corners that the camera could capture. This approach to production will significantly increase my efficiency.
Unity Assignment-Build a city
During the three-week unity course, I tried to build up a city. As I had learnt Python and unity before, this was easy for me, and I could do it during class.
I also liked the LOD mechanism for models in UE5 and unity, where the camera is very efficient at saving rendering resources when the object is far away. This way cannot be done in Maya and Arnold and Octane Render. I used the city building plug-in for this scene and adjusted the materials and layout of the city model via Python. It was beneficial for me as an animator to try out different software. I also really enjoyed the process.