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Advanced and Experimental Project 1.2-Robotic arm Uncategorised

Week 5 :looping and rigging

Animation-Screen Recording

Feedback

This week I shared with nick the link to my sync. I made an animated clip of the minor arm. Nick suggested I pay attention to the blend part. In fact, I was thinking about where to design the bent position as I wanted to make him look more unique. I then needed to finish the whole arm and the mapping and textures. He gave a lot of reference videos for the surfaces, which was very much appreciated. In the meantime, I need to catch up as soon as possible, as we’re going to start shooting some footage next week to composite the arm.

https://syncsketch.com/sketch/YTI1NGUyMDQ4/

https://www.bilibili.com/video/BV13v411k7Vw/?spm_id_from=333.337.search-card.all.click&vd_source=2a996b2cb50a554f996da5993892aea9

This week we continued to study the binding section. Nick showed us the simple rigging section in class, and I added some designs to my model about the mechanical joints of the binding. I hope he will make an animation of the robotic arm after the modelling. It might be fun to composite it on my arm through ae.

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Advanced and Experimental Project 1.2-Robotic arm Uncategorised

Week 4 -Mechanical arms-render test

Rigging test

Debug shading

通过约束绑定小机关

shift and change shape
creat locator +v vertex
Constrain and aim -edit-reset-apply
修改目标向量数值 aim vector
保持偏移 maintain offset
点约束

制作思路:先把控制器与管道通过目标约束建立方向控制,然后把两个添加点约束联系来做出管道之间的抽送,再把圆形手柄父子约束控制在控制器上

For the rendering test

I tried to add some metallic materials to this model.I made the inner and outer shells of the robot arm because I wanted to animate the transformation later on and layering the model in advance would help me to rigging the model next week.

reference videos

I tried to find some reference videos as I felt I still had a lot to learn about mechanical design and construction, I also got some inspiration from steampunk style robotic arms that other people had made in reality, and I found some mathematical modelling that I thought would be very interesting to incorporate the principles into the arm

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Advanced and Experimental Project 1.2-Robotic arm Uncategorised

Week 3 -Mechanical arms-arm and looping

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Advanced and Experimental Project 1.2-Robotic arm Uncategorised

Week 2 -Mechanical arms-hand

This week I started working on the palm section and thinking about how to make the individual joints and how to design some small loop animations and subsequent joint bindings. One very interesting point I noticed in this class was that the way Nick used to make the round holes was different to the way I normally use bridge and muti-cut after repairing the holes, I asked my classmates and they had different ways of repairing the holes or Merge vertices, this was very good way and I learnt about the three ways of repairing the holes from the others in the class.

Reference video

http://xhslink.com/MGlcgn

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Project 1.2-Robotic arm Uncategorised

Week 1-Mechanical fingers d &design

Modelling Process

This week Nick led us to learn the production robotic arm. I made my finger part this week and thought about the design draft I wanted to make. I like to make some hard-mech designs. And the production method of each moulder is different. I usually prefer the card line and fall backwards, but Nick provides me with a new idea. which is very helpful to me.

Draft of the arm design

At first, I wanted to make this soft machine arm, like fish or glass and mix skin material, but I found that if you make heavy mechs, like some powerful machines in Marvel movies, add some small animations, which may be very challenging. So I am going to design another new machine arm draft

reference

I’ve been looking at a lot of reference drawings and I’ve noticed that each author has their own unique way of making the joints and incorporating their own modelling style, so their work looks very distinctive and I think this is something I should look out for in the next few weeks of making the robot arm

https://www.pinterest.co.uk/pin/654288652127255358/
https://www.pinterest.co.uk/pin/140806228477347/
https://www.pinterest.co.uk/pin/75294625011098977/
https://www.pinterest.co.uk/pin/515451119864784483/
Categories
Advanced and Experimental Project 1.1-Previs Uncategorised

week 5 character design and 3D storyboard

Shape of Choice

circle

Character proportions

1:3 (4 heads tall)

Anatomical Features

bean face

regular eyes

small nose

circle ears

scale

swear huge mask

small cloak

Character design-process

Make face and hair

I was thinking about using XGEN to create the hair. Still, after looking up a lot of references, I decided to go for the faceted hair, which will be very easy to modify if I develop the project further in the next term.

3D storyboard

Environmental design

Character Design-Reference Tutorial Video

I have not yet learnt Blender as software, so I have more references to his production ideas, and I find that Blender is superior in creating the pupils of the characters. My main character is a poker face. Most of his expressions will be focused on the eyes and two hands, so this tutorial was very helpful to me

(29) Blender Timelapse of a Flower Girl – YouTube

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Advanced and Experimental Project 1.1-Previs Uncategorised

Week 4:Establishing Characters

Develop the first ideal

This week I have been working mainly on the 2d split-screen, as I really like to draw things as I go along, my initial idea was to create a butterfly(maybe another creature animal) flying around the character and leading the surface into the forest, this shot is very important to my story so I designed two versions of the draft split-screen

For this shot I wanted to do a leaf falling and the man holding his mask for a moment before starting to chase the little kobold, it might have been very cool to have a leaf as a segue

The second ideal

Process-Treehouse-Low Poly

Reference character video

Tales of Runeterra: Ionia | “The Lesson” – League of Legends – YouTube

Tales of Runeterra: Don’t Mess With Yordles | League of Legends: Wild Rift – YouTube

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Advanced and Experimental Project 1.1-Previs Uncategorised

week 3:Telling stories through the camera

Project 1: Part of the storyboard

Creature design-2D Draft

Frog and Honey Badger

Birds and Snakes

Octopus and Sloth

Looking for 3D creature models Reference(!O.O!)

Details of the draft

Missing the design of the little boy Previous designs were rejected by me as the plot and scenes progressed

2D-Storyboard ideal 1

2D-Storyboard ideal 2

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Advanced and Experimental Project 1.1-Previs Uncategorised

Week 2 :Establishing your world

Summary:

A melancholy little boy breaks into a forest. The little boy walks carefully in the forest, and suddenly he finds a strange octopus lying in a pond, just then a small flying insect that looks like a snake flies towards him and leads him deeper into the forest. However, the moment he gets close to the tree house, all kinds of strange little animals approach him, and he has the happiest time in the forest, but will eventually go back to the real world.

Keywords: 

Autism, Anxiety,Spiritual Worl, Fantasy Forest, Strange creatures

Genre:

The story takes place in a fantasy forest world with very fantasy mushrooms, tree houses, scenes and creatures animated

Goal:

As I get older, I miss more and more the various fantasy genre movies and anime I watched as a kid, but nowadays animation is given a lot of esoteric meaning by various industries and is also used in serious areas. I still want this film to be light-hearted, healing, and use lots of strange, cute creatures, play to animation’s unique strengths in creativity, and focus on exploring the emotional connection between animation and the audience.

This week I made a low poly model of scenes to help me understand the story further, as this is not a full animation. I can only do a little narrative, so I have to think about the balance of scenes, characters, and a short storyline. I refined the mini script for the story and started thinking about storyboarding.

shots

Shot 1 A lonely flower picked by a little boy

Shot 2 Octopus in a pond reaching out its tentacles to hook a lotus leaf

Shot 3 The octopus slowly climbing up the lotus leaf to sunbathe

Shot 4 The boy looks forward curiously

Shot 5 At this time a small flying insect came

Shot 6 The boy looks up and tries to touch the flying snake, but he gets away.

Shot 7 The little flying snake happily carries the boy forward

Shot 8 The boy stumbled and followed the snake

Shot 9 Seeing a tree house covered with mushrooms

Shot 10 Raising his foot, he sees a small carrot head

Shot 11 Turnip head quickly shrinks into a ball

Shot 12 The octopus and the little flying snake are looking at the little boy curiously

Shot 13 The boy subconsciously hears his mother’s voice

Shot 14 The boy subconsciously wants to leave

Shot 15 The head of the carrot stays and gives him a flower

Shot 16 The boy takes the flower and cuts to the lonely holding the flower

End

Start building the environmental scenario

Process-Screen recording

This modelling video is very long, so I’ve used variable speed, and it contains some of my ideas for the build, as well as structural errors I found in the design draft during the modelling, which I’ll be tweaking next week

Model display

When I was making this model I was thinking about how the background of this model should be designed, as it is a fantasy world and I would love to have him floating on water or hidden in a huge forest, George gave me some advice and next week I need to make the surrounding rocks and mountains and then decide on the location of the shot

idea 2

In this story I wanted to test the standing of the characters, as our requirement this term is to make previz shots, so I thought I should focus on designing the position of the characters and the background, but I have tried making scenes for two projects this week and the first one was perhaps more appealing. So I will be developing the first project in depth

Categories
Advanced and Experimental Project 1.1-Previs

Week1:Elements of Mise En Scene/ Camera animation

Scenes


This week we have learned how to create scenes. George helps us understand scenes and composition and build a world. In the 3D design process, I am most interested in the design of the scene, because my personality likes to find some object and scene details. This course will help me greatly, which is also my favourite course in the second semester.

In the design process, we need to know a few elements

  • Place
  • era
  • time
  • Space and subject matter such as magic | steampunk
  • The ideas of dominating the world, such as myth | and religion, and how these affect the world.
  • These elements form the structure of the world.

Previs

Before shooting the visual shots and angles of complex scenes, Previs, as guidance before the movie, helps to build a bridge between different thoughts and conducts some experiments to help the rhythm of the planning story of the rhythm of story.

Rule of third

This lesson RULE OF THIRDS AND THE GOLDEN RATIO

Camera Crane Rig

Creating 3 previz ideas

First idea

Location: A fantasy world in the forest

Characters: Little boy and various strange creatures

Elements: magic, fantasy world, loneliness

A little boy breaks into a fantasy forest. He sees little snakes flying in the sky and is guided into the forest by the lively snakes. He also sees little kobolds who are as lonely as he is and they keep each other warm. The boy gradually has friends of his own and a smile appears on his face

Second IDEAL

Era: Victorian (the height of the industrial revolution)

Elements: Steampunk insects Small children obsessed with insects

Space and subject matter: technology meets magic, mechanisation and gigantism

In a future world where many animals have died out due to bad air quality, it is no longer possible to see real insects. At the same time, a young child, who is very fond of collecting broken insect corpses, discovers one day that the monolithic punk model he has made can actually imitate the movement of insects… and possesses a consciousness.

https://www.youtube.com/watch?v=VYMjCPV_-4A https://www.youtube.com/watch?v=07q39YxWyQw

The third idea

The idea came from a set I had previously produced, for which I had created a script and a draft set design, and as I was drawing it I became obsessed with the anime “Evil Child” by the Japanese animator Taiyo Matsumoto, so the set was influenced a lot by his style. I tried to develop the set, but it seemed to be a bit too much for a previz shot, it was more of a set design

(29) 银河☆高速公路 – YouTube

Feedback


George gave me some advice. He helped me look at some minor issues with the set design as well as telling me that I needed to create three storyboards for the next week and that I could choose the one I liked best to continue working on the project

I’ve thought about the advice I’ve been given. Personally, I’m pretty keen to produce a second project as I’m very good at modelling and some design work, but I’ve already been involved in the design of an interior scene for a group project this term.I want to try different directions. So I’ve decided to refine the first set as it’s just a rough idea and I think the characters I’ve designed so far lack appeal, so I’ll try to refine it over the next week