The basic idea of the Animation
The story focuses on the protagonist, who encounters a strange dragon during her peaceful life, a toy wooden carving similar to the one she had in her childhood. The protagonist’s encounter with the dragon evokes some memories she had lost, reminds her of the psychological trauma she had experienced, and, led by the lively dragon, begins to face up to what she had been afraid to face before and confront her negative emotions. She realises that her current peaceful life was just a fantasy she had created to escape the pain of the natural world and that, in reality, she had never been well. The title, HOCO, is the chemical abbreviation for formalin. On the day the protagonist chooses to escape her painful emotions, all the pain feels like it has been soaked in a formalin solution and locked up in a bottle.

The inspiration
This story tells the story of the same protagonist and animal in two periods. Ten years ago, the protagonist and the animal had their first encounter, and they had very fond memories. During these ten years, they experienced various illnesses, accidents, partings and other reasons. The protagonist’s spirit received a huge blow, and she started to run away from life. Like a part of life has been taken away too. But the animal becomes a Ghosts animal ten years later and meets the protagonist again. Although the protagonist does not recognise the dragon at first, by chance again, he remembers their memories, finally lets go of the knot, and accepts that his beloved pet has left him.
So this piece is inspired by a story I have experienced, and for some reason, I have been trying to escape from painful memories. The dragon is based on my cat, my cat came to me in my darkest days and stayed with me for six years, but she has recently fallen ill; thankfully, she is a strong cat, and she hasn’t left me yet. But I’m terrified of returning to those dark days, so I wanted to use this piece to tell the story of the pain I’ve experienced over the years, string together my illusion, and paint an animation from a fantasy world. At the same time, it’s a way of urging myself not to dwell on the pain, finding redemption from animation, and a form of art therapy for the creator to help himself.
Significance:
This film focuses more on people who have been traumatised and thus developed an escapist mental disorder. For example, although I have not experienced the loss of a friend or family member to make a comparison, I think that the shock and grief of the loss of a pet can surpass the loss of a friend or family member. Because the love our pets give us is so pure, so pure that there is not a single impurity – they don’t judge, they don’t see any flaws in us, they don’t think we are not good enough, they don’t fight with us, they don’t hold grudges, all they will have is unreserved love and dependence, and in their eyes, we are all perfect. Because they did not know the meaning of death, they loved us passionately even up to the second they left. This love is too good and precious, but everything good has a high price – the untold grief of loss.

Significance in literature-Wasteland Punk
The anime’s idea involves many references to the culture of the wasteland, which refers to the beauty of living in the present without thinking about yesterday or looking forward to the future. It is more of a reflection and a mockery of contemporary civilisation and humanity, as described in the slogan War, War never changes, and the Leibovitz hymn, culture is always reincarnating.
Its fascination lies in the idea of the good old days gone by, the great contrast between the tattered good old days and the cold reality. My fascination with the wasteland is a desire for the collapse of the existing rules of order, for the deconstruction of all meaning based on human civilisation, for people to forget the constraints of the past and live in this space for instinct and truth, even reckless madness. Although it has the most decadent shell, it is the most humanistic.
A fascinating element to scrap culture is the destruction of the existing order. I was particularly fond of the wasteland genre in my high school days. At that time, I would see the wasteland as an escape from the order in my life. There I didn’t have to worry about the pressure that school, teachers and parents put on me; I became my master. In the Waste Land, there was no longer an authority that could bind me to my actions. At the same time, something about imagining myself surviving independently in the wasteland, in the wilderness, gave me the feeling of being in control of my abilities. In that environment, my work translates directly into tangible results, rather than the meagre grades I received at school, which rewarded me for my studies. Like the wastelands, the magical worlds also provide me with a sense of escape from the natural order of things.
Artist references:

I followed some artists who focus on digital media emotionally during production. For example, nick verstand explores consciousness, perception, and the relationship between personal emotions and space through immersive interactive installations. He pointed out that intangible emotions are represented with flowing light, using the sound and pattern of the installation to resonate deeply with our consciousness. This helped me in my initial storyboard planning and helped me to keep thinking about how to use sound and visuals and lead the audience into the forest of animation with virtual animation scenes to continue the author’s exploration of emotion and perception.
Reflection & Critical Analysis
Pros: I think the better part of my film is that I focused on building the whole environment, I spent a lot of time working on the details of the scenes and the plant animations, I wanted to achieve something like an animated film, and I wanted to work on my full production skills, I hope I could use what I am good at, and I have been learning something that I am not good at.
Cons: As I’ve worked in a game company before, I’m not really familiar with the animation department, so some of the butterfly animations don’t look as vivid and natural as they could, and I’ve wasted a lot of time creating textures, which is unnecessary when you look back after the film is finished. For example, I spent much time creating the grass material sphere. I wanted it to have a natural, beautiful colour and a little sparkle to the whole environment, but this added to my workload and led to spending over 100 hours tweaking the environment.
The importance of communication: In class, the students have also given me a lot of advice on how to make changes. For example, I was advised to promptly adjust the time allocated for each part of the production. I was also given a lot of help regarding voiceover and sound effects. I struggled for a while when writing narrative text lines in the animation and how to use text to complement the animation and help me find some inspiration.

Final animation
- Problems with storyboard and dubbing: When I was drawing the storyboard, I had to revise the script and storyboard many, many times, as well as having to think about how to implement it in 3d animation. In my first version of the previs draft storyboard, I could only do a little model, scene, and character-making in a month. So it was only in the fifth week that I finalised all the scripts, copywriting and the film’s overall style. I was always trying to find inspiration and find my creative style. After long deliberation, I used my voice to tell the story. However, I probably wouldn’t use this voice in the final animation. Still, now the spirit is a short reminiscence film, and I need to render a plain and sad story through sound and image. Hence, this design solution is the best solution for me.
- Rendering problem: I used octane render because it has a sense of Vintage movie atmosphere when rendering the animation. I like it, it is also my best plug-in, but because the overall length of the animation is still relatively long, I do not want to spend too much time on rendering scenes, so I am considering some scenes with UNREAL 5 to produce, but I rarely use this software before, at the same time we are facing a lot of courses and assignments this semester, I really do not have time to divide to learn this software. I hope I can master this software in the next semester.
- Allocation of time: As the memory animation is critical in my whole film this semester, the scenes in it will all find their corresponding elements in the final animation, so I spent a lot of time during the month building scenes, doing materials, rendering, which also used some plug-ins and resources, especially in the rendering aspect I encountered some I had some problems with rendering, such as noise, tone, post-production editing, etc. It took me a lot of work to complete the animation quickly. To be honest, Attendance, daily assignments, workshops, etc. I really had very little time to focus on one project this semester. The backlog of physical and psychological reasons led to a lot of stress, which caused me to suffer some physical problems and delayed the production schedule for another week. But fortunately, I eventually managed to finish the film to the best of my ability.
2D Storyboard
This is the storyboard for the whole memory sequence, with the wind blowing through the grass, the blue butterfly flying aimlessly through the forest, and the blue butterfly representing the main character I will follow in the next project. The tiger head toy means the dragon that will appear later. The whale lives in the deep sea, and the butterfly lives in the air. According to the natural law of the real world, they should not meet.. 52 Hz of the whale lives in the lonely sea, he cannot hear the voices of his companions, and it lives alone all the time. But one day, it feels the presence of the butterfly.



Appreciation
I am very grateful to my friends and teachers who gave me advice in making this animation and to some of my seniors for their guidance. I struggled with characterisation and 3D modelling, binding and set design before I started this film, and I had some difficulties in each part. Because the second-semester previs production inspired my project, George helped me in all aspects of how to develop the project during this time. I also used much of the footage set up in Previs, the cinematic language in the final semester of animation. Micheal gave me some guidance on character design and video noise reduction, editing, and his advice was very helpful, especially regarding time planning and how to develop the project. I wanted to do some shots in 2d combined with 3d, but this term was short, so I only did most of the sketching and colouring, not all of it, and I still want to try 2d next time to see how it works. I am very grateful to them and the teachers I met in the workshop who gave me good advice on my project. I enjoyed sharing ideas with different teachers and students; it was the most critical part of the semester for me to learn.
The early stages of the FMP project (PLAN)





June
Project 2: completes part of the animation
July
Complete storyboard and main character modelling bundle
August
Complete modelling bindings for the dragon
September – October
Start of animation and effects
November
Begin rendering, posting, compositing, editing
Final Plan.
3D Storyboard






Environmental design process video
I did not record the whole process as I used different software and computers at school and at home. I have edited some of the production processes into a video, which is a personal habit of mine, as I like to review the previous footage after I have finished it so that I can more efficiently identify any mistakes I made at the time, the animation and camera settings, and organize the use of plug-ins.
Weekly animation assignments
1:Body Mechanics Spline
The sound in this video comes from lines in the film Farewell My Concubine, about a theatre actor dressed as a woman who is so immersed in the play that he has trouble telling the difference between reality and drama and shouts to another actor, “No, it’s a lifetime, not a year, a month, an hour, not a lifetime”.
I chose this voiceover because I thought the scene was so emotionally charged that I wanted to create a 10-second animated reference video of the sadness of being abandoned through this line.
There were a lot of wave and ik and fk conversions included in the design of the movement and a few times, my file showed errors, but luckily I found a solution to the problem in the end.
2:Lip-Syncing Animation
I shot my lync-animation video reference and chose the quote from Avatar “Just relax, and let your mind go blank. It shouldn’t be hard for you. I designed some relaxed, helpless, awkward movements in response to this quote