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This week Nick led us to learn the production robotic arm. I made my finger part this week and thought about the design draft I wanted to make. I like to make some hard-mech designs. And the production method of each moulder is different. I usually prefer the card line and fall backwards, but Nick provides me with a new idea. which is very helpful to me.
At first, I wanted to make this soft machine arm, like fish or glass and mix skin material, but I found that if you make heavy mechs, like some powerful machines in Marvel movies, add some small animations, which may be very challenging. So I am going to design another new machine arm draft
I’ve been looking at a lot of reference drawings and I’ve noticed that each author has their own unique way of making the joints and incorporating their own modelling style, so their work looks very distinctive and I think this is something I should look out for in the next few weeks of making the robot arm
Adjust the scene according to the draft design of the third week.
This week I completed the construction of the entire scene and discovered the shortcomings of this scene design during the production process. Because I need to consider the location of many cameras and the fineness of the scene scene scene, I discussed the details of many scenes this week, and I will only make it partially according to the design of Jieyi.
I set up seven cameras and started making Previs lenses for animation. I need to adjust my screen based on these lenses.
Looking at the model render for the first time, going through the rendered white film will give me a clearer idea of what my picture is missing now and where I need to think through the image to design the lighting and textures next. I’ve checked my timeline and will start texturing this week, which will take about two weeks, and the render will take another week, so I’m on a very tight schedule. Also, this week Jieyi started helping me with two models, a fan and a clock.
circle
1:3 (4 heads tall)
Anatomical Features
bean face
regular eyes
small nose
circle ears
swear huge mask
small cloak
Make face and hair
I was thinking about using XGEN to create the hair. Still, after looking up a lot of references, I decided to go for the faceted hair, which will be very easy to modify if I develop the project further in the next term.
I have not yet learnt Blender as software, so I have more references to his production ideas, and I find that Blender is superior in creating the pupils of the characters. My main character is a poker face. Most of his expressions will be focused on the eyes and two hands, so this tutorial was very helpful to me
(29) Blender Timelapse of a Flower Girl – YouTube
I discussed with Jieyi the windows layout, and we realized that there are some in the current design. I need to do a lot of details for some of the camera shots to the corners, so I need to set up the shots in advance, focusing on doing some of the table layouts
This week I worked with Clio on the storyboards, I worked on the 3d scenes part, and she worked on the 2d storyboards. This discussion focused on how to incorporate 3d realistic scenes into the 2d footage, and this footage is essential for this animation. We devised two options during the week. The first was to design the ink to be incorporated into the 2D footage, and the second was to use AE to create the scanned footage. I considered using particles to animate the paper fluttering, but this method could take much rendering time, and I would need to take separate time to create the effects. After our discussion, the second method might be easier to implement. Clio is the student in charge of compositing, so I trust her judgement.
We had a few creative difficulties this week, as there were two scenes in the animation, and the 2d team needed a clearer idea of the style of the virtual scenes. As I was responsible for a very detailed part of the 3D animation and still had a lot of pre-work, I could only try to find time to help the 2d team with the sketches, and I didn’t have time to take full responsibility for the design part. I added a lot of new elements to the drawings given by the team, suggested design flaws and areas that needed improvement, and referenced the work of many sculpture artists and stage designers. So there is a lot of 2d set design in this blog
This is based on the creativity of Kiki and Yuting and Tingyi. I added a little detail and new ideas, and adjusted the position of floating paintings and gypsum, adding clocks that melts on the painting board, and so on.
1: I added a flowing clock in the bottom right corner to echo the clocks in the actual scene and to emphasise the feeling of the virtual space
2: I added floating swatches in the air, but when it came to subsequent colouring, I found a more visually appealing way of presenting them. I replaced the swatches with screens on which various famous paintings would appear.
3: I created a floating palette in the centre of the palette, around which the gessoes critique the paintings
4: Adding the placement and layout of the frogs
Other ideas that we have been discussing this week concerning the characters, bingxue, YI and I were keen to find a character that could represent the students being scored in our animation. We also wanted to incorporate some funny y elements into the scenes, and I looked for many funny pictures that I would put in the photos and maybe not.
This design is based on Kiki and Tingyi’s creative drafts and basic models. I drew on some of David korins’ work in the design process, and I wanted to add some streamlined architecture and incorporate some high and low frames into it.
It took me a week to create the large frame of the room, as our real scene was an entire classroom, so the workload was enormous. Although I am very good at modelling and environment design, I realised that I would struggle if I was responsible for the first 30 seconds of scene animation and assets myself, so at the group meeting this week I brought up the fact that I needed an assistant to help me build the model as I also had to create decals and shots and lighting.
This week I have been working mainly on the 2d split-screen, as I really like to draw things as I go along, my initial idea was to create a butterfly(maybe another creature animal) flying around the character and leading the surface into the forest, this shot is very important to my story so I designed two versions of the draft split-screen
For this shot I wanted to do a leaf falling and the man holding his mask for a moment before starting to chase the little kobold, it might have been very cool to have a leaf as a segue
Reference character video
Tales of Runeterra: Ionia | “The Lesson” – League of Legends – YouTube
Tales of Runeterra: Don’t Mess With Yordles | League of Legends: Wild Rift – YouTube
Frog and Honey Badger
Birds and Snakes
Octopus and Sloth
Missing the design of the little boy Previous designs were rejected by me as the plot and scenes progressed
A melancholy little boy breaks into a forest. The little boy walks carefully in the forest, and suddenly he finds a strange octopus lying in a pond, just then a small flying insect that looks like a snake flies towards him and leads him deeper into the forest. However, the moment he gets close to the tree house, all kinds of strange little animals approach him, and he has the happiest time in the forest, but will eventually go back to the real world.
Autism, Anxiety,Spiritual Worl, Fantasy Forest, Strange creatures
The story takes place in a fantasy forest world with very fantasy mushrooms, tree houses, scenes and creatures animated
As I get older, I miss more and more the various fantasy genre movies and anime I watched as a kid, but nowadays animation is given a lot of esoteric meaning by various industries and is also used in serious areas. I still want this film to be light-hearted, healing, and use lots of strange, cute creatures, play to animation’s unique strengths in creativity, and focus on exploring the emotional connection between animation and the audience.
This week I made a low poly model of scenes to help me understand the story further, as this is not a full animation. I can only do a little narrative, so I have to think about the balance of scenes, characters, and a short storyline. I refined the mini script for the story and started thinking about storyboarding.
Shot 1 A lonely flower picked by a little boy
Shot 2 Octopus in a pond reaching out its tentacles to hook a lotus leaf
Shot 3 The octopus slowly climbing up the lotus leaf to sunbathe
Shot 4 The boy looks forward curiously
Shot 5 At this time a small flying insect came
Shot 6 The boy looks up and tries to touch the flying snake, but he gets away.
Shot 7 The little flying snake happily carries the boy forward
Shot 8 The boy stumbled and followed the snake
Shot 9 Seeing a tree house covered with mushrooms
Shot 10 Raising his foot, he sees a small carrot head
Shot 11 Turnip head quickly shrinks into a ball
Shot 12 The octopus and the little flying snake are looking at the little boy curiously
Shot 13 The boy subconsciously hears his mother’s voice
Shot 14 The boy subconsciously wants to leave
Shot 15 The head of the carrot stays and gives him a flower
Shot 16 The boy takes the flower and cuts to the lonely holding the flower
End
Process-Screen recording
This modelling video is very long, so I’ve used variable speed, and it contains some of my ideas for the build, as well as structural errors I found in the design draft during the modelling, which I’ll be tweaking next week
When I was making this model I was thinking about how the background of this model should be designed, as it is a fantasy world and I would love to have him floating on water or hidden in a huge forest, George gave me some advice and next week I need to make the surrounding rocks and mountains and then decide on the location of the shot
In this story I wanted to test the standing of the characters, as our requirement this term is to make previz shots, so I thought I should focus on designing the position of the characters and the background, but I have tried making scenes for two projects this week and the first one was perhaps more appealing. So I will be developing the first project in depth