Breakdown the story arc (what are the 8 stages)
I chose to analyze free guy because it fits my area of interest very well. UGC games and films are one of the most popular genres, and we see more and more elements of the metaverse appearing daily in film and television: animation and games. This reflects the intertwining of cultural, artistic, and scientific fields worldwide, and I am very interested in this topic.



In this movie, several factors have a massive impact on the protagonist, and the setting of these tools is exciting. The first and most important is the sunglasses. When GUY first awakens, he realizes that ordinary NPCs cannot have skin in the game world, and he grabs someone else’s sunglasses and puts them on so that he can see all kinds of game resources and weapons. The second is the bubble gum ice cream, used to promote the development of the relationship between GUY and the heroine, slowly driving this story to the climax plot. The third is the equipment library, which makes GUY fly through Freedom City to upgrade and gain popularity. The fourth is the code, which gradually reveals why the Keyboard has a massive conflict with Antoine and the origin and future of Freedom City.





Stasis
Stagnation When we meet our characters, their lives are usually average. Show us how they see the world and how the world sees them. Everything is calm …… until ……
The guy is a non-player character (NPC) in Free City, a massively multiplayer online role-playing video game (MMORPG). The players of Free City are distinguished from NPCs by the sunglasses they wear and spend their time robbing banks, fighting each other, and causing mayhem. Unaware that the world they live in is a video game, the NPCs are mostly oblivious to the chaos caused by players while living out their scripted lives.
The quest,
the central part of the script is about the protagonist chasing his needs, the pursuit or the purpose of the protagonist in this story, the embodiment of the plot
When Guy runs into Millie again, Millie is infiltrating another player’s “private storage space” (Stash) for the second time, hoping to find clues to Antoine’s plagiarized source code. After Gai helps Milly escape security, Milly thinks Gai can help her get evidence in the game world. Later, Keyboard discovers that Gai has developed self-awareness through the artificial intelligence in the original code of “Freedom City” and is convinced that Antoine has plagiarized the “Game of Life” created by him and Milly. Because Gai’s character code, including the setting of liking girls like Milly, was all designed by Keyboard in “Game of Life”, Gai has developed a strong affection for Milly. Millie revealed the truth about the game world to Gai, but Gai did not want to believe it. After separating from Millie, Guy is disappointed after seeing the natural face of this world and decides to go to Buddy for a chat. Guy expresses his disillusionment with the false life, while Buddy believes that the world of the present is the real world, so Guy decides to help Millie get the original game. With Buddy’s help, Guy breaks into the private storage space again. This time, the owner of the personal storage space recognizes Guy as the fiery red brother in blue and gladly hands over the clue video.
Surprise
Unexpected timing will lead the protagonist to plunge into the conflict, consolidating conflicting character development that can be invested in and can be questioned.
As Gai’s growing fame affects the sequel’s release, Antoine orders Keyboard and his partner Mouse to reset Gai’s program. Keyboard refuses, and Mouse resets the program because he doesn’t believe Antoine plagiarized.
Critical choice
A choice or decision made by the protagonist before the climax; generally, for this choice, the protagonist may need to change his approach; the embodiment of the character reaches its peak at this stage now.
The guy lost consciousness, and Mitty re-entered the game world to try to wake up GUY’s consciousness. Reboot will not damage his code; only complete deletion will. And the engineer encourages Milly to enter the world again, and Milly brings the guy into the bank again to put on the glasses. But the guy still does not activate consciousness, knowing that Milly and the guy kiss together; he remembers everything.
Climax
the climax is the tensest moment in a story, the moment when the character faces a crisis that controls the rest of the plot, the ultimate test of the character’s emotional and arcing abilities, the confluence of all previous problems and conflicts
When Millie saw Gai again, he had lost all his memories after generating self-awareness. Millie remembered that the Keyboard had said that Gai needed a stimulus to re-trigger the AI and let Gai recover his memories with a kiss. Millie knows there is an island that is part of Game of Life. Although the recorded data is restored every time the game is reset, this island is the only one protected because it is located within the base source code and can be considered the only evidence of Antoine’s plagiarism. The clue video reveals that the island appeared in the game, and Gai recalls seeing the island in the game, when in fact, the island was only made invisible through blindfold to make it invisible. Later, Gai and Milly persuade the other NPCs in the game to get rid of the programmed restrictions, making the progress of Freedom City entirely out of control. Antoine sees this and orders Gai and the cocktail girl to be deleted but never succeeds.
The Falling action
The Falling action plot transitions from the climax to the end, a natural change of events that can go in the direction of the protagonist but can also be subverted and make things worse
Antoine lost face under the Keyboard to the world’s players’ lives, helpless under the axe to go directly to destroy the game’s servers, trying to destroy the evidence of plagiarism and the game together. However, in the end, Gai still managed to board the island, and the world’s players also witnessed everything throughout the process. Antoine wanted to sabotage the final server and destroy the entire Game of Life world and the characters to lose both. Milly offered to drop the lawsuit against Antoine and let him keep the IP and all the revenue of Freedom City in exchange for Antoine to give Milly the last server with the remaining world and NPCs. In the end, Antoine agrees to the deal, and Milly can save all the characters in the game.
Resolution
ending story restored to stability
Antoine’s “Freedom Cities 2”, without the technology of Mouse and Keyboard and the original code of “Game of Life”, suffered from a waterloo right after its launch, with game bugs and system instability causing players to drop out. Antoine was also scorned by the public for the poor performance of the game’s sequel and the illegal acts that were previously broadcast live. Keyboard, Mouse and Millie started a new company that released Free Life based on the previous source code and added Cap, Buddy and other Free City NPCs, which was very profitable. Thanks to Guy, Millie realizes that Guy is the love letter from the Keyboard to her and realizes that true love is close at hand. Meanwhile, Guy is reunited with Buddy in “Free Life”, and the two of them are free from the programming of “Free City” and start a carefree life.
Cast
-Breakdown the characters into their archetypes
Protagonist-guy
A non-player character in “Freehold” is a bank clerk who lives the same life every day but meets and falls in love with “Cocktail Girl” and starts to develop self-awareness and break free from the system’s restrictions.
The antagonist of the main character-Antwan
The owner of the game company Sulome, who is crazy, snobbish and evil, steals the code of “Game of Life” and adapts it to “Liberty City” and makes a lot of money.
Dynamics Batty = Millie = NPC heroine
Designed the open-world game “Game of Life” with a Keyboard but was bought by Antoine to represent and steal the code to adapt it into “Freedom City”, so she is looking around for evidence to sue Antoine for stealing their code.
The virtual stand-ins in Freedom City are cowgirls in steel armour.
Static has no growing characters and no development-Mouser
Game designer and debugger who fixes program bugs at Sulome Games, Keyboard’s partner.
Mouser’s virtual stand-in in “Liberty City” is the pink rabbit man.
Round, Depth-rich character with intricate details such as history, ideas, emotions, and personal traits. Walter “Keys” McKeys
Designed the open-world game “Game of Life” with Millie, then joined Sulome Games as a debugger fixing program errors due to financial constraints, and later worked with Millie to find evidence against Antoine.
Keyboard’s virtual double in “Freedom City” is a lewd-looking police officer.
Flat fodder role lack of depth is very one-sided. The Hostage
An NPC in “Liberty City,” a hostage who is so frightened by the player that he only raises his hands in surrender.