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Project 2

Week 18:Phoneme&Sculpting of models

Phoneme “B” &”O” &”REST”

This week I’ve been blocking. I shot two videos, one I thought had better expressions and one had better movement, so I wanted to combine the two reference videos to make it.

Some minor difficulties I encountered during the production

It took me 6 hours to render 6 seconds of animation before, I thought at first that I had too much grass, animation, plants, and fog added to my screen, but Micheal and I said that my slow render rate might have something to do with my settings, so I went home after class and went through my individual files one by one and finally, I found the cause of the problem, due to a version issue my GI values had been scaled up many times, which meant that my rendering rate was much slower than that of other renderers.

Sculpting of models


I completed the sculpting of this toy as it will become a flying dragon in my graduation project. I modified the model many times, especially the head, and then added a pair of ears and whiskers to give her a richer look. At the same time, this meant that I had to add some more work in terms of rigging and animation, but the result is really good so I chose to continue with this solution

Making the materials


I initially wanted to make a rough wood material, but I found that the toy just blended in easily with my background, so I opted to make a more detailed material for visual effect. I wanted it to be rougher and to reflect some of the green of the grass from the surroundings.

Render test &Neat video renoises in after effects

I tried using Neat video this week to reduce the noise on the screen, it worked really well for some shots, but for shots with butterfly animation, it blurred the movement of the butterfly. So I’m still a bit dissatisfied, and I need to find another plugin to reduce the noise in my images.

Using Neat Video for noise reduction in After Effect, I can control the level of noise increase and decrease by checking the frame with the highest value of noise, this works well, but the disadvantage is that it also blurs the image quality, so I am looking for other solutions.

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