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Week 13:Body Mechanics Blocking Plus

Body Mechanics Blocking Plus

Revision of FK .

As I’ve worked 2d storyboards and scene modelling for a game company. I’m not very familiar with the animation part, and there are a lot of principles I haven’t understood, as my hand movement has a slow slide down the wall, so I may need to modify the ik and fk switch for one arm. And we’ve started on the blocking plus this week, and are moving on to the spline part.

Video-blocking&spline

Project 2 : modeling progress in Cinema 4D &Unreal Engine 5

Build blueprints and environment

As I wanted the build to be set on an island with cliffs and trees, and to highlight a fantastical, magical feel, this meant I needed to create a base terrain build, with mountains, sea and rivers.

The water part

I used water body ocean to create most of the sea part of the scene, and controlled the river splines to create just one river that crosses the island and links to the lake.

Base map Test 1

I used the first view to test the size of the mountains and the depth of the lake, as I will definitely be making changes to the details later on, so I just needed to create a rough map.

Add texture

Reference video – YouTube

During this week I have looked at many ways of making islands and I have put up what I think is the most efficient way, he is by completing the main terrain grass first and then making the mountains and rivers. And these reference videos will help me to find the right textures and materials to use when building islands and teach me how to apply them to my models. Unreal 5 ‘ s material sphere is still a little different to Arnold and Octane render and it took me some time to get used to the new software’s material sphere, checking my nodes and settings which was a very It was a very boring thing to check my nodes and settings, and these videos were very helpful.

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