Categories
Project 1.2-Robotic arm Uncategorised

Week 1-Mechanical fingers d &design

Modelling Process

This week Nick led us to learn the production robotic arm. I made my finger part this week and thought about the design draft I wanted to make. I like to make some hard-mech designs. And the production method of each moulder is different. I usually prefer the card line and fall backwards, but Nick provides me with a new idea. which is very helpful to me.

Draft of the arm design

At first, I wanted to make this soft machine arm, like fish or glass and mix skin material, but I found that if you make heavy mechs, like some powerful machines in Marvel movies, add some small animations, which may be very challenging. So I am going to design another new machine arm draft

reference

I’ve been looking at a lot of reference drawings and I’ve noticed that each author has their own unique way of making the joints and incorporating their own modelling style, so their work looks very distinctive and I think this is something I should look out for in the next few weeks of making the robot arm

https://www.pinterest.co.uk/pin/654288652127255358/
https://www.pinterest.co.uk/pin/140806228477347/
https://www.pinterest.co.uk/pin/75294625011098977/
https://www.pinterest.co.uk/pin/515451119864784483/
Categories
Collaborative Uncategorised

Week 5:Luma AI-Scan&Render test

Luma AI-Scan

Tate Art Museum -Recording scanning material

Group work

Adjust the scene according to the draft design of the third week.
This week I completed the construction of the entire scene and discovered the shortcomings of this scene design during the production process. Because I need to consider the location of many cameras and the fineness of the scene scene scene, I discussed the details of many scenes this week, and I will only make it partially according to the design of Jieyi.

modelling part-screen recording

I set up seven cameras and started making Previs lenses for animation. I need to adjust my screen based on these lenses.

Render test 1

Looking at the model render for the first time, going through the rendered white film will give me a clearer idea of what my picture is missing now and where I need to think through the image to design the lighting and textures next. I’ve checked my timeline and will start texturing this week, which will take about two weeks, and the render will take another week, so I’m on a very tight schedule. Also, this week Jieyi started helping me with two models, a fan and a clock.

Categories
Advanced and Experimental Project 1.1-Previs Uncategorised

week 5 character design and 3D storyboard

Shape of Choice

circle

Character proportions

1:3 (4 heads tall)

Anatomical Features

bean face

regular eyes

small nose

circle ears

scale

swear huge mask

small cloak

Character design-process

Make face and hair

I was thinking about using XGEN to create the hair. Still, after looking up a lot of references, I decided to go for the faceted hair, which will be very easy to modify if I develop the project further in the next term.

3D storyboard

Environmental design

Character Design-Reference Tutorial Video

I have not yet learnt Blender as software, so I have more references to his production ideas, and I find that Blender is superior in creating the pupils of the characters. My main character is a poker face. Most of his expressions will be focused on the eyes and two hands, so this tutorial was very helpful to me

(29) Blender Timelapse of a Flower Girl – YouTube

Categories
Collaborative Uncategorised

Week 4 :Modeling&Storyboard

Add detail to the 3d scenes

I discussed with Jieyi the windows layout, and we realized that there are some in the current design. I need to do a lot of details for some of the camera shots to the corners, so I need to set up the shots in advance, focusing on doing some of the table layouts

storyboard

This week I worked with Clio on the storyboards, I worked on the 3d scenes part, and she worked on the 2d storyboards. This discussion focused on how to incorporate 3d realistic scenes into the 2d footage, and this footage is essential for this animation. We devised two options during the week. The first was to design the ink to be incorporated into the 2D footage, and the second was to use AE to create the scanned footage. I considered using particles to animate the paper fluttering, but this method could take much rendering time, and I would need to take separate time to create the effects. After our discussion, the second method might be easier to implement. Clio is the student in charge of compositing, so I trust her judgement.