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Advanced and Experimental Project 1.1-Previs

week 8

I’ve been revising some shots this week, I’ve added HDR to the scene to separate the sky from the scene and to help me determine the layout and scale of the shots more quickly, George gave me a lot of feedback this week and we discussed the trajectory of the ball as it represents a dragon that is lively but fat, so I wanted to show the ball floating up and down. I wanted to show a feeling of floating up and down with the ball.

Thoughts on the design of the dragon character

As I developed this project, the dragon took on an increasing role in the story, but my original design combined a snake and a small dragon, but I didn’t think the design of that character was enough to support it as a main character, so I’ve been looking for inspiration to try and come up with a more designable character.

Feedback

shot 1

shot 2

Modifying the position of the octopus, the first shot shows the octopus slowly crawling towards the lotus leaf, and the second shot uses the octopus to push the camera away from the character and bring them slowly into the frame. As these two shots are correlated, the coherence of the shots is really much better if the octopus is placed in the same position and then by editing the frame.

shot3

This shot shows the characters raising their heads as the dragon flies around teasing the main character and slowly flies away.

shot4

In this shot, George gave me some suggestions on how the character could run and catch this dragon at the same time. I agree with George’s comments, but I’ve only done a rough binding, so I’m thinking about giving this shot an assist by way of 2d.

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