Getting Started with Unity
This week, Herman Ho gave us an overview of the video game industry and the Unity interface. But I already knew how to use unity before, so in the first two weeks of the course, I was able to import resources, use plugins, create a city
Generating model
This software is beneficial to me because, as a 3d generalist, I tend to spend a lot of time on the modelling and mapping part. If unimportant models can be achieved quickly by scanning, or if I only need to topologies into low surface count models, this method will significantly improve my efficiency









Group work
3D storyboard
This week we continued the group meeting. I made the first version of the Previs lens. In the design of the last two lenses, I and CLIO believed that if the paper was not allowed to move, let the camera slowly turn to the desktop and gradually pull it. Near the camera, it may be better. So I will adjust this secondary lens adjustment
Render Test 2




