Rigging
I used adv to rigging my characters this week, I felt I could show the world view I had designed more clearly if I used my own characters, and there are a lot of strange creatures in my story. I also wanted to practise my binding skills this week as I have rarely been involved in binding before and this was an exercise for me.


Final model
As we are still focusing on how to design shots this term, I haven’t gotten very detailed with the model, so I will be putting this model into my shots and starting to create complex character animation sections.
I can finally focus on the camera. Since this character is fundamental to my whole animation, the final effect of this character also determines whether I want to continue to develop this project as my FMP project, so It had to take a lot of time to make. I also needed some help with the design of this character. Luckily, I finished the model in time, so my shots will speed up next week.

WALK TEST
This week I have been binding the models, as this assignment does not require a lot of model binding, so I have not tweaked a lot of details, just being able to drive the model’s walking and key limb movements.
- The first walking test
- The second walking test
Feedback
This week, George made some comments in response to some of my character shots, and I made changes to the second shot’s layout and tweaked it in terms of character movement, and this does look so much better after the adjustments.
Shots
- The first shot
- Adjusted shot
My current confusion is how to control the pacing of the animated shots, as I only have previous experience in making films and need to learn more about playful images. I wanted the third shot to go back and show some new information, which is very important in my film.