This week we continued to adjust the mouth shape and began to pay attention to adjusting the character’s speaking rhythm and personal habits. For example, as a very dynamic character, Truman involves many facial muscles when he speaks and laughs. It takes a lot of patience to adjust.
cutting uv’s and drawing materials for faces
As I’m not very skilled at cutting uv’s and drawing materials for faces, I tried a few more times to draw human skin weights, which was very challenging and I realised I was getting better at it one at a time. I used to be better at scene modelling and rarely got involved in character making, this class has piqued my interest in character making and I find it very challenging every time I finish a skin material



The process of creating a uv



The First painting of skin material

The second painting of skin material

Body Mechanics Spline
Last week I made keyframe poses, and this week I added some details by adjusting the rhythm and angle of the limbs to make the model more vivid and natural.


Receiving feedback
George gave me some advice on movement, and I realised that when the model suspended the body in mid-air, I should focus more on the relationship between the body and the legs when animating. I was concentrating on the forces and the weight shift when landing, so I tweaked the animation several times.
Final animation
In fact, I think I still need to tune a lot of details for this dynamic, because I checked a lot of ideas for making oil tube animation when I came across the tumbling animation, and I realized that I still don’t observe enough about the human body in my life. I would tend to overlook some details on the body and control the rhythm of the body movement