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Week 8:Shape Editor&Body Mechanics Planning

This week we have been learning about character mouth shapes and the need to fill in a few expressions to make our animation move, and I have chosen a clip from the film ‘Truman’s World’ as a reference.

When the character is speaking, in different tones, attention should be paid to the impact of the mandible and the orbicularis oris muscle. Pick out the heavier tones to portray when animating, or the obvious pauses.
The effect of language on mouth animation

In the case of English, the mouth shapes are grouped according to the phoneme (phoneme) required and when animating the mouth shape, the corresponding mouth shape is selected according to the pronunciation and then drawn.

English is a language that is used with rhythm. In addition to mobilising the lips, teeth and tongue as a basis for pronunciation between different sounds, real words are pronounced heavily and imaginary words are pronounced weakly, producing a lighter or heavier rhythm.

The alliteration technique allows words to be pronounced next to each other in a cluster, with pronunciation within the cluster full of glide, and then pronunciation emphasis or weakness depending on context, character and mood.

Body Mechanics Planning

Week 7:Weekly Assignments-Blocking Reference Video

1.0 Reference Video

Actually, for me, doing the layout in 2D first would make it easier for me to spot problems. I picked a reference video of crouching, tumbling and shooting because I thought it would help me to notice the centre of gravity of the character when moving, and the stagnation when tumbling through the air, and the rhythm of the character when moving.

2.0 2D sketch-find key pose

3.0 3D Animation Blocking

Feedback


This week I showed the video to George and he was very patient and helped me with a lot of the movements, I really appreciate it, I also realised that the inertia of the character when spinning in the air tends to carry the limbs and deflect them, this is also a problem that I overlooked

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