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3D Computer Animation Fundamental Uncategorised

WEEK 3:Hand&Animating ball with Tail.

1.1Hand

Today, we have learned how to build a hand model to pick up the ball and enter the basketball frame. Understanding things like hierarchy and pivots.

keep the hand-loc following the hand

Using the controller and parents and teaching us how to use the curve editor to control the movement speed of the object these details are beneficial to me

change the rigging view and find constrain, understanding what is the parent
we can change hand WO ball and ball 1W1 to Key selected
It’s a slow acceleration, gets the ultimate speed here and then slows down your default curve and takes this. Gonna try to say that so that he just accelerates slowly because we’re going to get that initial velocity, and we can just play around with it. So let’s pull this up and then.
By default, It is actually sexual tangents as non-weighted, so they’re like that. I see they’ve got those little arrows that I can’t move it forward and backwards, I can just. So that gives me a little bit more independence. But as you can see, I’m moving it, just not changing the length of that controller. So again, if I go to curves, go down to the bottom here, you see it just changes to that, and now I can pull that out.

Final Animation-hand

1.2 animating ball with Tail.

Today we learn about the animation production of the tail. The tail bounce involves a lot of knowledge about the laws of motion and time curves. These problems are beneficial for our future animation production.

We can control the ‘flo’ of the object by controlling the curve
When the squirrel falls on the ground, some curves should be static,like‘18-22,38-41’
After doing a good set, you can copy it to the same action
We can copy some keyframes to make circular bouncing animations

Feedback

George gave me a lot of advice, and I realized some of the moves were wrong.

I went on the tube and watched some videos, as well as drew some reference drawings. I would only make tails from the book at first, but with weekly feedback and learning, I am now making much better animations than before

Final Animation-Add HDRI and Render

I added hdr to this little squirrel animation, in making this animation it was very difficult to get the squirrel to fire with its tail, George showed us the squirrel film to help us to understand the movement pattern of the tail animation, I worked hard on it but I think I still need to practice different animal tails like monkeys and rabbits, it is all about paying attention to their movement pattern.

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