1.1Hand
Today, we have learned how to build a hand model to pick up the ball and enter the basketball frame. Understanding things like hierarchy and pivots.

Using the controller and parents and teaching us how to use the curve editor to control the movement speed of the object these details are beneficial to me





Final Animation-hand
1.2 animating ball with Tail.
Today we learn about the animation production of the tail. The tail bounce involves a lot of knowledge about the laws of motion and time curves. These problems are beneficial for our future animation production.







Feedback






George gave me a lot of advice, and I realized some of the moves were wrong.
I went on the tube and watched some videos, as well as drew some reference drawings. I would only make tails from the book at first, but with weekly feedback and learning, I am now making much better animations than before

Final Animation-Add HDRI and Render
I added hdr to this little squirrel animation, in making this animation it was very difficult to get the squirrel to fire with its tail, George showed us the squirrel film to help us to understand the movement pattern of the tail animation, I worked hard on it but I think I still need to practice different animal tails like monkeys and rabbits, it is all about paying attention to their movement pattern.