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3D Computer Animation Fundamental Uncategorised

week 2:Shark and &Pendulum Shot Animation

In this lesson, we learned about the principles of using a camera and how to manipulate a shark to swim.

Shark

1. Non-Linear deformers bend, squash, twist etc, for animation

In the second week, we learned the usage of Nonlinear under the Maya menu, such as Bend, Flare, Sine, Squash, Twist, and Wave. I used to be confused about the adjustment of parameters, but this course improved my understanding of the use of deformers.

2.Nonlinear&Shark

Add a new camera and aimer. If you put the aim into a subset of sharks, you can focus on the shark through the camera.

3. Texture

Test-1

For the first time, I added basic materials to the shark, added lights to observe the swing of the shark’s tail. When I used C4D, I had a transformer called distorted. I can distort the object by controlling the wire frame. The method of using a transformer in different software is a bit different, but I like to explore different ways to solve the problem.

Test-2

I just arrived in London this week, and there was no wacom digital board in my home to support me to draw stickers. So I used other people’s stickers, I just put it roughly in PS to adjust the UV, so the shark belly looks a bit problematic

Pendulum Shot Animation

I can control the movement speed and rotation angle of the object through the Graph Editor.

First Adjustment

When the pendulum made the first keyframe, the swing of this pendulum looked very unnatural. I tried to continue adjusting the frame’s length and movement trajectory.

Second Adjustment

In the third week. I received feedback from George, who helped me to adjust the angle of the pendulum’s movement. Then I realized that the speed of the pendulum’s swing would also change under the effect of inertia, so I modified my animation again.

Observing the sketch of people’s movement status

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